S
saahy
Guest
Hi Everyone,
I'm new to GameMaker and just trying to deal with movement (including jumping, move to the left and right and collision) in a platformer game.
There is a lot of tutorials out there which I watched/read almost all of them )
But cannot find what I looking for!
Currently I just make some movements and collisions using physics in GMS2, because this is the only way I found to handle with Ramps! so my problems are:
1- I just using apply force to make jump, but its not smooth as I want! is there any better way?
2- How can i detect a collision (in physics) is horizontal or vertical? because I want to add wall jump back so I need to know collision with my wall object is horizontal or vertical!
and last question:
Is it better to use Physics for movement and collisions in a platformer or using GML and write everything by myself at all?
Also I have experience in C#, C++, PHP and JS
Thanks a lot and have a lovely day
I'm new to GameMaker and just trying to deal with movement (including jumping, move to the left and right and collision) in a platformer game.
There is a lot of tutorials out there which I watched/read almost all of them )
But cannot find what I looking for!
Currently I just make some movements and collisions using physics in GMS2, because this is the only way I found to handle with Ramps! so my problems are:
1- I just using apply force to make jump, but its not smooth as I want! is there any better way?
2- How can i detect a collision (in physics) is horizontal or vertical? because I want to add wall jump back so I need to know collision with my wall object is horizontal or vertical!
and last question:
Is it better to use Physics for movement and collisions in a platformer or using GML and write everything by myself at all?
Also I have experience in C#, C++, PHP and JS
Thanks a lot and have a lovely day