J
jap pagcaliwangan
Guest
I am trying to recreate a weapon swing effect as seen in Dungeon Souls.
However, I am having trouble.
I have a Player_Object which can move around in 2.5D space(Top-Down) and a Weapon_Object.
The Weapon_Object's, for the most part, function is to be the visual representation of the Weapon(s) in the game(ie. sprites,animation) that's why I separated it into a separate object from the Player_Object.
My question is, how do I go about doing a swing animation such as in Dungeon Souls?
However, I am having trouble.
I have a Player_Object which can move around in 2.5D space(Top-Down) and a Weapon_Object.
The Weapon_Object's, for the most part, function is to be the visual representation of the Weapon(s) in the game(ie. sprites,animation) that's why I separated it into a separate object from the Player_Object.
My question is, how do I go about doing a swing animation such as in Dungeon Souls?