Bentley
Member
I was working with Lemmings and trying to get the movement right. If you let the step event run with x++, they move too fast.
I usually do something like this:
I was wondering how others go about this. I didn't want to lower the FPS because that messes up other things that I want to run at 60 FPS. I didn't want to move at fractions, although I suppose I could. Anyway, just curious. Thanks for reading.
I usually do something like this:
Code:
// o_control begin step event
global.frame++;
// o_lemming step event
if (global.frame mod 3 == 0)
{
x++;
}
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