MissingNo.
Member
So I was doing some tests with GMS2 to see just how many instances GMS2
could handle in one room running all at once before taking massive performance hits
but instead I ran into a limitation with the room editor.
It seems when adding instances in the room editor, the more instances you add
the longer it takes the room editor to perform copy, paste and delete operations.
Once I added up to about 21000 instances the room editor would take MINUTES
to delete just ONE instance. And here is the crazy part, running the game with all 21000
instances I still get a silky smooth 800 fps so what is going on here?
My questions are why does the room editor take longer to delete just one instance the
more instances you place in a room? And why does the room editor seem like it can
handle way less instances than actually being in game?
Normally when using other programs I notice the room editor can handle way more placed
objects than the actual game can.
If anyone wants to know my specs here they are:
CPU: i7 4790K
RAM: 16 GB
Hard drive: WD Red 6TB
If you need more specs than that just ask.
NOTE: I know in most scenarios having 21000 instances in one room is completely
unrealistic, this was just a test I did and it stumps me that the room editor would be more
strained than the actual game itself running.
could handle in one room running all at once before taking massive performance hits
but instead I ran into a limitation with the room editor.
It seems when adding instances in the room editor, the more instances you add
the longer it takes the room editor to perform copy, paste and delete operations.
Once I added up to about 21000 instances the room editor would take MINUTES
to delete just ONE instance. And here is the crazy part, running the game with all 21000
instances I still get a silky smooth 800 fps so what is going on here?
My questions are why does the room editor take longer to delete just one instance the
more instances you place in a room? And why does the room editor seem like it can
handle way less instances than actually being in game?
Normally when using other programs I notice the room editor can handle way more placed
objects than the actual game can.
If anyone wants to know my specs here they are:
CPU: i7 4790K
RAM: 16 GB
Hard drive: WD Red 6TB
If you need more specs than that just ask.
NOTE: I know in most scenarios having 21000 instances in one room is completely
unrealistic, this was just a test I did and it stumps me that the room editor would be more
strained than the actual game itself running.