pixeltroid
Member
So my game has a number of interconnected rooms and requires the player to backtrack a few times through the same room. Some rooms have power ups strewn about. The thing is, I dont want players to repeatedly re-enter the room to pick up the power ups over and over again.
Is there a way to make it so that the power up object is destroyed once its collected?
Is there a way to make it so that the power up object is destroyed once its collected?