I just want to find a version that doesn't break everything so I can sit on it for 12 months until the next version that doesn't break everything.
Not sure if it's available for Linux or not, but there is newer beta release than the one you're presently using.Using Beta IDE v2.2.2.401 and Beta Runtime v2.2.2.314 Linux builds compile but won't run.
When executing the game on a linux machine I get the error "error while loading shared libraries: libcrypto.so.1.1: cannot open shared object file: No such file or directory"
Versions created with an older version of GMS:2 still works, but I've tried to revert the IDE/runtime to older versions and can't seem to find one that works now. This is now the second time that releases of my game to the public are delayed because of "updates". Are you aware of the issue and when will it be resolved?
And on that note... Beta 5 (IDE v2.2.2.406 with Runtime v2.2.2.320) is rolling-out now, so you should be prompted to update in the not-too-distant future.
yeah i just notice the main title is the download link...
Doesn't need to be special - reproduce it in a small project and report it, they all count!yeah i just notice the main title is the download link...
btw found a bug has soon has i opened the engine but its nothing special
it really is nothing specialDoesn't need to be special - reproduce it in a small project and report it, they all count!
Now I am intrigued... What is it then?ok iam getting confused i know what it is... its not a bug
Sorry, can you explain this one a bit more? A screenshot would be handy.Anyone else stuck on the start page?
Also, why is the start page full screen? And if you minimize you can not see any UI at all...
That issue was fixed for Ubuntu 18 quite a while ago. Have you tried cleaning the project cache after installing the new version? Especially if rolling back to a version you believe worked before no longer works, this alone might be the fix.Using Beta IDE v2.2.2.401 and Beta Runtime v2.2.2.314 Linux builds compile but won't run.
When executing the game on a linux machine I get the error "error while loading shared libraries: libcrypto.so.1.1: cannot open shared object file: No such file or directory"
Versions created with an older version of GMS:2 still works, but I've tried to revert the IDE/runtime to older versions and can't seem to find one that works now. This is now the second time that releases of my game to the public are delayed because of "updates". Are you aware of the issue and when will it be resolved?
It would be a good idea, if project caches got saved IDE/RUNTIME version, so if somebody switch them, all cache is forced to clean and regenerate (clean/removing all files is important here), and then compile it again. Also, I even think that it should be forced at least once per month that all caches are cleared, so "old" unused projects are wiped out from disk, and will be regenerated on first run next time.That issue was fixed for Ubuntu 18 quite a while ago. Have you tried cleaning the project cache after installing the new version? Especially if rolling back to a version you believe worked before no longer works, this alone might be the fix.
Its nothing ive made a mistake instead of pressing the small arrow to maximize / minimize the properties room i was pressing the title window ( Properties - room_a10 )Now I am intrigued... What is it then?
Sorry, can you explain this one a bit more? A screenshot would be handy.
Go to File > Preferences > General > Paths and tick the 3 boxes the delete the caches every time the IDE is closed.It would be a good idea, if project caches got saved IDE/RUNTIME version, so if somebody switch them, all cache is forced to clean and regenerate (clean/removing all files is important here), and then compile it again. Also, I even think that it should be forced at least once per month that all caches are cleared, so "old" unused projects are wiped out from disk, and will be regenerated on first run next time.
For example, I have about 30 directories under AppData\GameMakerStudio2 which "last modification" time is 2017... They use 500MB. And I didn't touched those projects (mainly short tests, or copies of bigger ones also for tests) for 2 years. So some kind of auto-cleaning would be a nice addition to GMS2. I know you don't have enough people to do it, but that would help some less experienced people from reporting false bugs.
Q1 ends on 31 of this month, so there is still time to them to release the stable buildSo I'm guessing that release window of Q1 2019 is looking impossible?
Great work, guys! Thank you!Beta 2.2.2.412 IDE and 2.2.2.325 Runtime are now live, they are largely unchanged from the previous version. This was mostly the fix a licencing issue that was preventing people from stating the beta version in the past. Thanks!
Packing everything into single executables is forbidden now by antivirus softwares. Thus, no more.In previous versions of 2.1.4 it created a single executable, but now this was changed, why?
Why do you think so? Any proofs/info links?Packing everything into single executables is forbidden now by antivirus softwares.
So, making a SFX archive in WinRAR is forbidden as well?Packing everything into single executables is forbidden now by antivirus softwares. Thus, no more.
Why do you think so? Any proofs/info links?
The "pack everything into an exe" thing was UPX, and it was removed, because it created false positives with antivirus softwares, as the stuff it does looks exactly like what a virus does usually.And yeah... Where did you get that info?
No, this is not the same thing, I'm not talking about "pack everything into an exe" option that was removed, I'm talking about the YYC compiler that didn't had a "data.win" file when compiled.The "pack everything into an exe" thing was UPX, and it was removed, because it created false positives with antivirus softwares, as the stuff it does looks exactly like what a virus does usually.
YellowAfterlife once made a more elaborate posting about it:
https://forum.yoyogames.com/index.php?threads/included-files-in-the-executable.54783/#post-334344
It is not the same withbecause it created false positives with antivirus softwares
Packing everything into single executables is forbidden now by antivirus softwares
I contacted support over 10 days ago and have not received a response. Does anyone have ideas/solutions? I really need to get a release to my customers, it is months overdue because of all these issues.error while loading shared libraries: libcrypto.so.1.1: cannot open shared object file: No such file or directory
What makes this worth pointing out? That's like refueling your car, not driving it at all and then wondering why it's still full the next day.Am i the only one that's having high gpu left over time on android export? im using the latest IDE and Runtime. i tested it with a empty project only with show_debug_overlay in room creation code