flyinian
Member
I think I have found the project that I will be able to finish and not scrap. I settled for the "don't worry about to much path" in game development. It's going to be text based with minimal art assets, and animations so, that takes a enormous chunk out of the development.
The game will consists of(at least planned for):
The hardest parts of it(That I know of):
Overall, I am pretty excited for it and I think I have it where it's manageable for me. I went from a tower defense game to a plat former to a plat former/tower defense then to a RTS game. I know...and I abandoned all of them. Now I am on a text based game with minimal art and animation assets.
I guess we'll see if I abandon this project too.
Quick Question for those who started and completed projects before:
What are your tips for staying consistent with developing your game and keeping your interest?
The game will consists of(at least planned for):
- Lots of text
- Real world valued Numbers(not some unrealistic cash value)
- functioning Companies, countries, militaries, and more. With changing finances, populations, etc.
- Various player features
- In depth Karma System
- Lots of items
- Much Much More. A lot of it is a secret.
The hardest parts of it(That I know of):
- The coding in general.
- Creating the A.I. (I have a simple solution to simulate complex A.I., I hope)
- Balancing the many...many...many...many variables.
- and much much much more.
Overall, I am pretty excited for it and I think I have it where it's manageable for me. I went from a tower defense game to a plat former to a plat former/tower defense then to a RTS game. I know...and I abandoned all of them. Now I am on a text based game with minimal art and animation assets.
I guess we'll see if I abandon this project too.
Quick Question for those who started and completed projects before:
What are your tips for staying consistent with developing your game and keeping your interest?