flyinian
Member
"GDD" stands for "Game Design Document". It's a document that you design your game in.
I am currently creating a fairly large GDD for a game. I think this is what I was missing when creating my other unfinished and abandoned projects. Using the GDD to organize everything, from variables to the layout of the game assets. It consumes countless hours but, if it means that the game can remain organized and I am able to keep track of nearly all aspects of the game then I think it's a good thing to perform and maintain, especially for a solo developer. I've also noticed that organization is crucial when developing a game.
Well, that's my thoughts. Whats yours?
Highly organized or risky organized?
I am currently creating a fairly large GDD for a game. I think this is what I was missing when creating my other unfinished and abandoned projects. Using the GDD to organize everything, from variables to the layout of the game assets. It consumes countless hours but, if it means that the game can remain organized and I am able to keep track of nearly all aspects of the game then I think it's a good thing to perform and maintain, especially for a solo developer. I've also noticed that organization is crucial when developing a game.
Well, that's my thoughts. Whats yours?
Highly organized or risky organized?