IGameArt
Member
WELCOME TO THE GREAT WAR.
The UNFP's been kicked in the teeth by a G'ell invasion force and humanity's last hope is its
fleet of experimental DSP MkI Forward Assault Fighters and anyone marshall enough to strap
in and forcefully accept some apologies.
Luckily this planet's full of all kinds of crazy just begging to take a shot.
>> NOW ON STEAM EARLY ACCESS <<<
WHAT'S DSP?
Starr Mazer: DSP is a side-scrolling shoot’em up in the same vein as classics like Gradius and
Lords of Thunder with a roguelike twist on the traditional lives/continues system. Players take
ontrol of a squadron of DSP pilots with different ships, weapon loadouts and voices. Your mission
is to battle through nine frantic arcade levels, countless waves of enemies, 3 powerful bosses,
and take down the G’ell Super Ship in a single run.
The citizens of Thersa-CPIX are at war and we’re not sending one hero to the fight,
we’re sending EVERYONE!
Levels - Battle through nine Levels, across three intense arcade-style bullet-filled acts!
Take the fight from the surface of war torn Thersa-CPIX to the Space Gate and up to the
heart of the G’ell Super Ship; the Adamastor!
Recruit - Recruit a diverse team of humans, aliens, and a dog! Hand pick your DSP team
before every mission using their weapons, stats and battle order to your advantage!
SK:ORE - The fight never ends with SK:ORE! There are no game overs in this battle! Use
your SK:ORE from fallen enemies and Carbomite pickups to purchase a new squadron of pilots!
Unlock Pilots - Discover legendary pilots! Give your squadron an edge in battle with unique
legendary pilots like Slimo, Bunny Killmaster, Don Thacker and many more!
Power Up - Power up your weapons for maximum destruction! Collect Carbomite from fallen
foes to power up your primary fire or to fuel your super weapon!
Hundreds of procedurally generated pilots. ---------------------- Procedurally generated enemy flight patterns.
Death is just another opportunity to get more pilots! ---------------------- Unlock progressivly better pilots to amp up your game.
PRESS
"Starr Mazer: DSP was easily the highlight of my GDC!"
- Destructoid
"I died a lot in Starr Mazer: DSP, but I wanted to jump right back in!"
- PC Gamer
"A great, stylistic, well refined SHMUP!"
- The Zero Review
Starr Mazer: DSP was born as a passion project during the development of its bigger brother,
the point-and-click SHMUP hybrid, Starr Mazer. Originally, Imagos Softworks teamed up with
veteran development studio Pixeljam to craft a demo environment to test weapons, enemy attack
patterns and space combat. When both teams couldn’t stop playing the single demo level they
designed, they knew they were onto something very, very special.
MEAT AND POTATOES
So, Starr Mazer DSP has been a project in development for several years now. Created by
Imagos Softworks and originally developed by PixelJam, DSP has been in Steam Early Access
since some time in 2016. Development on the project came to a screeching halt due to false
legal claims against Imagos Softworks. The project sat dormant for some time, as no developer
wanted to get entangled in any of the legal mumbo jumbo that surrounded the project. That is,
until I became friends with the head of the project and Imagos Softworks founder, Don Thacker.
It was then that we decided to work together to complete Starr Mazer DSP, one of the biggest
undertakings of my game development career, as DSP was originally assembled in Haxe. This
meant that I would have to pour over thousands of lines of someone elses code, and port it into
GML and the Game Maker Studio framework. I started this journey close to 5 months ago.
Porting so much code into GML meant that, for a considerable amount of time, the project
wasn't even compilable because so many ported scripts required many more scripts to be
ported before they could even run.
I'm happy to say that Starr Mazer DSP is not only compiling and running in GMS 2, but it's, in
many ways, outperforming the current Early Access release! We are headed quickly to a 2019
full launch!
JOIN THE FIGHT, SOLDIER!
Currently, I am developing Starr Mazer DSP without regularly scheduled pay. I'm only paid in a
portion of the profits from the Steam Early Access release, which is really not very much,
almost enough to keep me fed. If you like what you've seen here, Please, share this with your
friends and help the continued development by providing me with an occasional sammich
through the Steam page!
Now,
GET BACK MEOWT THERE!!
The UNFP's been kicked in the teeth by a G'ell invasion force and humanity's last hope is its
fleet of experimental DSP MkI Forward Assault Fighters and anyone marshall enough to strap
in and forcefully accept some apologies.
Luckily this planet's full of all kinds of crazy just begging to take a shot.
>> NOW ON STEAM EARLY ACCESS <<<
WHAT'S DSP?
Starr Mazer: DSP is a side-scrolling shoot’em up in the same vein as classics like Gradius and
Lords of Thunder with a roguelike twist on the traditional lives/continues system. Players take
ontrol of a squadron of DSP pilots with different ships, weapon loadouts and voices. Your mission
is to battle through nine frantic arcade levels, countless waves of enemies, 3 powerful bosses,
and take down the G’ell Super Ship in a single run.
The citizens of Thersa-CPIX are at war and we’re not sending one hero to the fight,
we’re sending EVERYONE!
Levels - Battle through nine Levels, across three intense arcade-style bullet-filled acts!
Take the fight from the surface of war torn Thersa-CPIX to the Space Gate and up to the
heart of the G’ell Super Ship; the Adamastor!
Recruit - Recruit a diverse team of humans, aliens, and a dog! Hand pick your DSP team
before every mission using their weapons, stats and battle order to your advantage!
SK:ORE - The fight never ends with SK:ORE! There are no game overs in this battle! Use
your SK:ORE from fallen enemies and Carbomite pickups to purchase a new squadron of pilots!
Unlock Pilots - Discover legendary pilots! Give your squadron an edge in battle with unique
legendary pilots like Slimo, Bunny Killmaster, Don Thacker and many more!
Power Up - Power up your weapons for maximum destruction! Collect Carbomite from fallen
foes to power up your primary fire or to fuel your super weapon!
Hundreds of procedurally generated pilots. ---------------------- Procedurally generated enemy flight patterns.
Death is just another opportunity to get more pilots! ---------------------- Unlock progressivly better pilots to amp up your game.
PRESS
"Starr Mazer: DSP was easily the highlight of my GDC!"
- Destructoid
"I died a lot in Starr Mazer: DSP, but I wanted to jump right back in!"
- PC Gamer
"A great, stylistic, well refined SHMUP!"
- The Zero Review
Starr Mazer: DSP was born as a passion project during the development of its bigger brother,
the point-and-click SHMUP hybrid, Starr Mazer. Originally, Imagos Softworks teamed up with
veteran development studio Pixeljam to craft a demo environment to test weapons, enemy attack
patterns and space combat. When both teams couldn’t stop playing the single demo level they
designed, they knew they were onto something very, very special.
MEAT AND POTATOES
So, Starr Mazer DSP has been a project in development for several years now. Created by
Imagos Softworks and originally developed by PixelJam, DSP has been in Steam Early Access
since some time in 2016. Development on the project came to a screeching halt due to false
legal claims against Imagos Softworks. The project sat dormant for some time, as no developer
wanted to get entangled in any of the legal mumbo jumbo that surrounded the project. That is,
until I became friends with the head of the project and Imagos Softworks founder, Don Thacker.
It was then that we decided to work together to complete Starr Mazer DSP, one of the biggest
undertakings of my game development career, as DSP was originally assembled in Haxe. This
meant that I would have to pour over thousands of lines of someone elses code, and port it into
GML and the Game Maker Studio framework. I started this journey close to 5 months ago.
Porting so much code into GML meant that, for a considerable amount of time, the project
wasn't even compilable because so many ported scripts required many more scripts to be
ported before they could even run.
I'm happy to say that Starr Mazer DSP is not only compiling and running in GMS 2, but it's, in
many ways, outperforming the current Early Access release! We are headed quickly to a 2019
full launch!
JOIN THE FIGHT, SOLDIER!
Currently, I am developing Starr Mazer DSP without regularly scheduled pay. I'm only paid in a
portion of the profits from the Steam Early Access release, which is really not very much,
almost enough to keep me fed. If you like what you've seen here, Please, share this with your
friends and help the continued development by providing me with an occasional sammich
through the Steam page!
Now,
GET BACK MEOWT THERE!!
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