V
Vikom
Guest
Hi!
I'm trying to optimalize the performance from the very begining of the project.
I got surprised that the debug overlay's FPS was lower than the fps_real which was currently higher than the room_speed. (I believe that the "debug fps" == "fps")
Does it mean something bad? The fps_real itself has no really bad values at all.
If it's bad, is there something that can be done about it?
I'm trying to optimalize the performance from the very begining of the project.
I got surprised that the debug overlay's FPS was lower than the fps_real which was currently higher than the room_speed. (I believe that the "debug fps" == "fps")
Does it mean something bad? The fps_real itself has no really bad values at all.
If it's bad, is there something that can be done about it?
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