Gamerev147
Member
File saving has always been a pain for me in gms2...
The other day I noticed that Game Maker Studio 2 creates temporary Z, Y, and X hard drives when I run my project.
When I use "working_directory" to return where my game is being run, it returns a path from one of these temporary hard drives.
This means that anytime I need to be specific in finding files (in GML), it returns null or it returns the path of a file that I don't need.
Anyone else having this problem? Am I doing something wrong?
Any help on how to fix this or work around it would be extremely helpful.
Thanks in advance!
The other day I noticed that Game Maker Studio 2 creates temporary Z, Y, and X hard drives when I run my project.
When I use "working_directory" to return where my game is being run, it returns a path from one of these temporary hard drives.
This means that anytime I need to be specific in finding files (in GML), it returns null or it returns the path of a file that I don't need.
Anyone else having this problem? Am I doing something wrong?
Any help on how to fix this or work around it would be extremely helpful.
Thanks in advance!