Wabbajackalope
Member
not exactly sure how to come at this so bear with me here.
imagine that you turned the screen of a game into a painting canvas and you wanted to view the canvas at an angle, or that you wanted to take control of a camera, viewing the game, and then adjust its angle so that it could extend the game out into the distance so that you could fit more objects, which normally would not be viewable when top down.
how would i begin learning how to do this with gms? its not true 3d because im not interested in walking around or jumping over any objects (the gameplay has no z-coordinate to take into consideration) but i just want to be able to view it from an angle so i can see stuff that normally would be off screen.
thank you.
imagine that you turned the screen of a game into a painting canvas and you wanted to view the canvas at an angle, or that you wanted to take control of a camera, viewing the game, and then adjust its angle so that it could extend the game out into the distance so that you could fit more objects, which normally would not be viewable when top down.
how would i begin learning how to do this with gms? its not true 3d because im not interested in walking around or jumping over any objects (the gameplay has no z-coordinate to take into consideration) but i just want to be able to view it from an angle so i can see stuff that normally would be off screen.
thank you.