S
Sn3akyP1xel
Guest
Hey GMC, I have a problem with 'interpolate colors' when drawing a bunch of sprites to a surface.
The interpolation causes a transparent edge on any overlapping sprites which are drawn to the surface.
Is there any way I can stop this from happening ? is it possible to disable/enable 'interpolate' from the code?
The interpolation causes a transparent edge on any overlapping sprites which are drawn to the surface.
Is there any way I can stop this from happening ? is it possible to disable/enable 'interpolate' from the code?