R
realisticturtle
Guest
I posted this yesterday, but I got a few comments telling me to post the code with it. I'm posting it again with the code. Can someone please help me?
Code:
//Get Player Input
key_left = keyboard_check(vk_left);
key_right = keyboard_check(vk_right);
key_jump = keyboard_check_pressed(vk_space);
//Calculate Movement
var move = key_right - key_left;
hsp = move * walksp;
vsp = vsp + grv;
if (place_meeting(x,y+1,O_Wall)) && (key_jump)
{
vsp = -7;
}
//Horizontal Collision
if (place_meeting(x+hsp,y,O_Wall))
{
while (!place_meeting(x+sign(hsp),y,O_Wall))
{
x = x + sign(hsp);
}
hsp = 0;
}
//Horizontal Movement
x = x + hsp;
//Vertical Collision
if (place_meeting(x,y+vsp,O_Wall))
{
while (!place_meeting(x,y+sign(vsp),O_Wall))
{
y = y + sign(vsp);
}
vsp = 0;
};
//Vertical Movement
y = y + vsp;
//Running Code
if (keyboard_check(vk_left) = true)
{
sprite_index = S_Player_Running;
}
else {
sprite_index = S_Player;
};
if (keyboard_check(vk_right) = true)
{
sprite_index = S_Player_Running;
}
else {
sprite_index = S_Player;
};
//Animation
if (!place_meeting(x,y+1,O_Wall))
{
sprite_index = S_Player_Airborne;
image_speed = 0;
if (sign(vsp) > 0) image_index = 1; else image_index = 0;
}
else
{
image_speed = 1;
if (hsp == 0)
{
sprite_index = S_Player;
}
else
{
sprite_index = S_Player_Running;
}
}
if (hsp !=0) image_xscale = sign(hsp);