N
Naoki
Guest
Hello, hello,
I had a pause system with the screenshot stuff drawing on the screen but it seems the surface system can have a better result for my game.
Right now, I managed to create a new surface where I copy/paste the application surface on it when I pause the game but there is a problem with the sprites that have an alpha lower than 1. When I pause the game, the sprites with an alpha equal to 1 are perfectly drawn and still have an alpha equal to 1.
But the sprites with alpha lower than 1 have their alpha even lower, they become even more transparent.
So what I want to do is either having everything at alpha = 1 then I will have a black screen with alpha 0.5 to create a fake transparency or having directly every sprite at alpha = 0.5.
Most of the threads on this problem are talking about GMS 1.4 (I have GMS2) so a lot of things are irrelevant for me and so far I can't find a solution to solve this problem.
For the code, when I press Esc, a oPause object is created with this in the create event:
and in the draw event I have:
So here I am again, asking for help to resolve something far too complex for my brain.
I had a pause system with the screenshot stuff drawing on the screen but it seems the surface system can have a better result for my game.
Right now, I managed to create a new surface where I copy/paste the application surface on it when I pause the game but there is a problem with the sprites that have an alpha lower than 1. When I pause the game, the sprites with an alpha equal to 1 are perfectly drawn and still have an alpha equal to 1.
But the sprites with alpha lower than 1 have their alpha even lower, they become even more transparent.
So what I want to do is either having everything at alpha = 1 then I will have a black screen with alpha 0.5 to create a fake transparency or having directly every sprite at alpha = 0.5.
Most of the threads on this problem are talking about GMS 1.4 (I have GMS2) so a lot of things are irrelevant for me and so far I can't find a solution to solve this problem.
For the code, when I press Esc, a oPause object is created with this in the create event:
Code:
pauseSurface = surface_create(room_width, room_height)
surface_set_target(pauseSurface)
surface_reset_target()
surface_copy(pauseSurface,0,0, application_surface)
instance_deactivate_all(true);
and in the draw event I have:
Code:
"draw_surface(pauseSurface, 0, 0)"
So here I am again, asking for help to resolve something far too complex for my brain.