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iOS Cannot build iOS game through Xcode ? [SOLVED]

Q

QatariGameDev

Guest
Hello,

For odd reason, I can compile and export just fine through GMS 2 (windows) to xcode project.
But when loaded on my mac Xcode, I see this in the "identity" like it's missing informtion from "info.plist"

Screen Shot 2019-01-25 at 11.05.08 AM.png

How i can fix this ? I was able to export and compile iOS build just fine last month :(

Thanks.
 
Q

QatariGameDev

Guest
This puzzle seem never ending..

Another issue poped up when i tried to upload the app through Product Archiving!...

"Could not find the main bundle or the Info.plist is missing a CFBundleIdentifier in '/var/folders/35...."
 
Q

QatariGameDev

Guest
Here a screenshot regarding the issue I am facing..



Any help? How can I fix this issue? I tried to use old info.plist file, I tried many things, but this one seems it's something broken within GMS2 ??
 
Q

QatariGameDev

Guest
Did you place the splash screens and the app icons into the asset manager?
Yep, I tried this as well, I added all the missing splash loading screens through asset manager, But still have the same issue:

Could not find the main bundle or the Info.plist is missing a CFBundleIdentifier in '/var/folders/35/*******
 

chirpy

Member
My 2 cents would be to delete the xcode project on your Mac, and re-generate an .xcodeproj with GMS2 on PC.
Theoretically GMS2's "clean" button does something like this already, but mine always failed (FAILED : Clean Program Complete).
 
Q

QatariGameDev

Guest
Thanks guys, I just updated to the latest version of GMS2, Will try the @chirpy solutions if not I will try to use MAC IDE, I will keep updating you.
 

JacPete

Member
i had to deinstall the old mono version on my mac manualy, think i messed something up. Than i installed the proper mono version manualy. Works perfect now on latest version of GMS2 mac.
 
Q

QatariGameDev

Guest
Finally, It's worked!!!, The info.plist have finally recognized on my xcode! This worked on Game Maker Studio 2 Mac Version (I think windows will work too as well)

What I did, I saved and exported the project as a new name, from MyGame_2019 to MyGameNew
 
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