R
Remo Munk-Olesen
Guest
I'm coding a small Tank game, where the player is a tank.
There are some enemys too.
I have used HeartBeast, script, from his old RPG tutorial.
if (instance_exists(oPlayer)){
if(distance_to_point(oPlayer.x,oPlayer.y)<=256 && !collision_line(x,y,oPlayer.x,oPlayer.y,oWall,false,true)){
friction = 0;
motion_add(point_direction(x,y,oPlayer.x,oPlayer.y),1);
if(speed >=4) speed=4;
} else {
friction = 1;
}
}
My question is, how to make the sprite(Enemy
) rotate, and face the direction it is moving.
Best Regards
Remo
Denmark
There are some enemys too.
I have used HeartBeast, script, from his old RPG tutorial.
if (instance_exists(oPlayer)){
if(distance_to_point(oPlayer.x,oPlayer.y)<=256 && !collision_line(x,y,oPlayer.x,oPlayer.y,oWall,false,true)){
friction = 0;
motion_add(point_direction(x,y,oPlayer.x,oPlayer.y),1);
if(speed >=4) speed=4;
} else {
friction = 1;
}
}
My question is, how to make the sprite(Enemy
Best Regards
Remo
Denmark