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denizdeni
Guest
my code on Draw Gui:
Normally, it's looking like
If i set waveydraw to true it's looking like this.
why????
Code:
if(waveydraw) {
var_time_var += 0.04
shader_set(shd_wave);
shader_set_uniform_f(shader_get_uniform(shd_wave,"time"), var_time_var);
shader_set_uniform_f(shader_get_uniform(shd_wave,"mouse_pos"), 0, 0);
shader_set_uniform_f(shader_get_uniform(shd_wave,"resolution"), __view_get( e__VW.WView, 0 ), __view_get( e__VW.HView, 0 ));
shader_set_uniform_f(shader_get_uniform(shd_wave,"wave_amount"), 5);
shader_set_uniform_f(shader_get_uniform(shd_wave,"wave_distortion"), 80 );
shader_set_uniform_f(shader_get_uniform(shd_wave,"wave_speed"), 2);
application_surface_draw_enable(false)
better_scaling_draw_surface(application_surface,0,0,1,1, 0, all, 255, true)
shader_reset();
}
If i set waveydraw to true it's looking like this.
why????