M
MCretard
Guest
this is my code:
with (o_tear) // the bullet
{
if (place_meeting(x,y,o_e_clone)) // the enemy
{
other.hp-=o_p_isaac.damage; // player damage
instance_destroy()
}
}
if (hp<=0) dead=true;
if (dead)
{
instance_create_layer(x,y,"pickups",o_pa_tear_up) // damage multiplier
instance_destroy()
}
in create:
hp=5;
dead=false;
once hp<=0 kills a random enem of same type, how to fix
with (o_tear) // the bullet
{
if (place_meeting(x,y,o_e_clone)) // the enemy
{
other.hp-=o_p_isaac.damage; // player damage
instance_destroy()
}
}
if (hp<=0) dead=true;
if (dead)
{
instance_create_layer(x,y,"pickups",o_pa_tear_up) // damage multiplier
instance_destroy()
}
in create:
hp=5;
dead=false;
once hp<=0 kills a random enem of same type, how to fix