J
jwrose
Guest
So, after doing some research it seems that tiles don't have support for alpha like regular objects/instances. I'm trying to achieve the effect using a shader, but the examples I'm finding are either incomplete or trying to do more than I actually need. The most closest example I found was here:
https://www.reddit.com/r/gamemaker/comments/85ikh2/gms2_how_to_set_a_tile_layers_alpha/
but its a bit old and I haven't been able to get it working.
What I'm trying to do is set an entire tile layer to be less visible through GML. This seems surprisingly hard to do but is on the roadmap for Gamemaker. For now, shaders seem to be the right direction. Can anyone provide me some solid direction in doing this?
Thanks so much everyone!
https://www.reddit.com/r/gamemaker/comments/85ikh2/gms2_how_to_set_a_tile_layers_alpha/
but its a bit old and I haven't been able to get it working.
What I'm trying to do is set an entire tile layer to be less visible through GML. This seems surprisingly hard to do but is on the roadmap for Gamemaker. For now, shaders seem to be the right direction. Can anyone provide me some solid direction in doing this?
Thanks so much everyone!