J
jwrose
Guest
Hello!
In order for a specific gameplay feature to work, I need to make all enemy instances on a specific layer, additional instances on another layer, and all tiles on a tile layer to essentially "zoom" toward the screen quickly and, at the same time, change opacity (image_alpha) so they do a fade to nothing effect. Ideally this would look like all these elements are coming at the player but quickly fading out.
I've been working through some of the related built-in variables and did several attempts but, so far, nothing has come close to working.
Does anyone have any ideas or know of any tools/shaders that could do something similar?
Thanks!!
In order for a specific gameplay feature to work, I need to make all enemy instances on a specific layer, additional instances on another layer, and all tiles on a tile layer to essentially "zoom" toward the screen quickly and, at the same time, change opacity (image_alpha) so they do a fade to nothing effect. Ideally this would look like all these elements are coming at the player but quickly fading out.
I've been working through some of the related built-in variables and did several attempts but, so far, nothing has come close to working.
Does anyone have any ideas or know of any tools/shaders that could do something similar?
Thanks!!