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Question - IDE Build stuck on chuck SPRT

TheOnlyWRT

Member
Hey guys,

i was building my game and everything was working fine, then i changed the center of 2 sprites to the middle and click the build button. Ever since then, it gets tuck on the SPRT chuck (even if i change the sprite center back to the top left). Any ideas on how to fix?

Here is the build output:
Code:
Saving project to: /Users/willbur/GameMakerStudio2/Iso Terrain/Iso Terrain.yyp
Saving 2 resources
"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono"  /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.2.172/bin/Igor.exe -options="/var/folders/1l/_9lshjhn4l74vm11_ftk_v200000gn/GameMakerStudio2/GMS2TEMP/build.bff"  -- Mac Run

Loaded Macros from /Users/willbur/.config/GameMakerStudio2/Cache/GMS2CACHE/Iso Terrai_BF3B4F2_207A9BF6/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.2.172/bin/platform_setting_defaults.json
Options: /Users/willbur/.config/GameMakerStudio2/willtenney97_1234865/local_settings.json
Options: /Users/willbur/.config/GameMakerStudio2/Cache/GMS2CACHE/Iso Terrai_BF3B4F2_207A9BF6/targetoptions.json
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.2.172/bin/GMAssetCompiler.exe  /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=4 /gn="Iso Terrain" /td="/var/folders/1l/_9lshjhn4l74vm11_ftk_v200000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/willbur/.config/GameMakerStudio2/Cache/GMS2CACHE/Iso Terrai_BF3B4F2_207A9BF6" /zpuf="/Users/willbur/.config/GameMakerStudio2/willtenney97_1234865" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.2.172/interpreted/"  /nodnd /cfg=default /o="/var/folders/1l/_9lshjhn4l74vm11_ftk_v200000gn/GameMakerStudio2/GMS2TEMP/Iso Terrain_225E8996_VM" /sh=True /optionsini="/var/folders/1l/_9lshjhn4l74vm11_ftk_v200000gn/GameMakerStudio2/GMS2TEMP/Iso Terrain_225E8996_VM/options.ini"  /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.2.172/BaseProject/BaseProject.yyp" "/Users/willbur/GameMakerStudio2/Iso Terrain/Iso Terrain.yyp" /preprocess="/Users/willbur/.con
fig/GameMakerStudio2/Cache/GMS2CACHE/Iso Terrai_BF3B4F2_207A9BF6"
Reading project file..../Users/willbur/GameMakerStudio2/Iso Terrain
Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.2.172/BaseProject
Reading config delta '/Users/willbur/GameMakerStudio2/Iso Terrain/options/main/inherited/options_main.inherited.yy'
finished.


/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
Release build
Options: /Users/willbur/.config/GameMakerStudio2/Cache/GMS2CACHE/Iso Terrai_BF3B4F2_207A9BF6/PlatformOptions.json
homedir : /Users/willbur
remote_install_path : /Users/willbur/GameMakerStudio2/Mac/GMS2MAC/Iso_Terrain
PlatformOptions
[Compile] Run asset compiler
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.2.172/bin/GMAssetCompiler.exe  /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=4 /gn="Iso Terrain" /td="/var/folders/1l/_9lshjhn4l74vm11_ftk_v200000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/willbur/.config/GameMakerStudio2/Cache/GMS2CACHE/Iso Terrai_BF3B4F2_207A9BF6" /zpuf="/Users/willbur/.config/GameMakerStudio2/willtenney97_1234865" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.2.172/interpreted/"  /nodnd /cfg=default /o="/var/folders/1l/_9lshjhn4l74vm11_ftk_v200000gn/GameMakerStudio2/GMS2TEMP/Iso Terrain_225E8996_VM" /sh=True /optionsini="/var/folders/1l/_9lshjhn4l74vm11_ftk_v200000gn/GameMakerStudio2/GMS2TEMP/Iso Terrain_225E8996_VM/options.ini"  /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.2.172/BaseProject/BaseProject.yyp" "/Users/willbur/GameMakerStudio2/Iso Terrain/Iso Terrain.yyp" /optionsini="/var/folders/1l/_9l
shjhn4l74vm11_ftk_v200000gn/GameMakerStudio2/GMS2TEMP/Iso Terrain_225E8996_VM/options.ini"  /bt=run
Reading project file..../Users/willbur/GameMakerStudio2/Iso Terrain
Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.2.172/BaseProject
Reading config delta '/Users/willbur/GameMakerStudio2/Iso Terrain/options/main/inherited/options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Saving IFF file... /var/folders/1l/_9lshjhn4l74vm11_ftk_v200000gn/GameMakerStudio2/GMS2TEMP/Iso Terrain_225E8996_VM/Iso Terrain.zip
Writing Chunk... GEN8
option_game_speed=30
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
 
M

Matt Hawkins

Guest
Cleaning the asset compiler cache before compiling might fix it.
 

TheOnlyWRT

Member
I tried deleting the stuff in the cache folder and that didnt work... it still gets stuck.

UPDATE: I just created a new project and copied everything over and the IDE still gets stuck on the SPRT chunk..... The IDE also fails to clean the build every time i try.....
 
Last edited:

TheSpydog

Member
Are you using the Mac IDE? If so, I encountered a similar problem. For me, the solution was to just sit there and wait it out. After a few minutes, it finally finished and ran my project. It's never been a problem since then. Still not sure why that happened.
 
Last edited:

Bunelee

Member
it takes me like 6 mins to load my game the first time, it is quite heavy duty.(3d fps with high poly models for photorealism)
 
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