So we have been making a lot of changes to the demo build.
Besides adding an intro, making the menus look somewhat pretty -general improvement to the game presentation-, also did balance changes. Here some short list of the changes
*Player can now cancel the attack animation with a dash
*The attack animation speed is faster
*Several Changes to the AI
*Some enemy attack animation are now slower, so the player has the time to see the attack coming and dodge it.
*We want it for the player to exploit the TP mechanic, so now the TP speed and the animation are now faster.
*We also added 2 skills which the player can get on the dungeon.
As for now, I´m really into how the game feels, and testing new mechanics that would make the combat system more robust. Also been trying verticality (guess that eventually the demo will include a level with this feature)