D
drowned
Guest
Hey what's up guys. I'm looking for an interesting project to work on because I have a reasonable amount of free time at the moment. I work a full time job as a programmer, so I won't be "full time" on any game project, but I typically have a few spare hours per weekday.
I have an associate's degree in video game design & development (really) and I've worked professionally as a windows, mobile, and web developer. I am not a particularly talented artist, but I have a design background and am capable of helping with artwork, music, and sound effects. I started with gamemaker 5 in college in the early 2000s and I'm pretty comfortable with GML.
What I'm looking for right now is a small project, that has a very realistic possibility of release. I've been doing the work-on-games-that-never-get-completed thing for years and I really want to get something published. My preference would be to release on Steam, but I am open to other possibilities.
I have full versions of GMS 2, photoshop, premiere, and pyxel edit and I have fairly extensive experience with project management. I'm down for revenue sharing, or whatever. I would also consider joining a project that's already in progress if it's interesting and still relatively early in development.
Here are a few WIP samples of projects I've been part of:
http://www.strandedsail.com/spaceShooter.html
and
I have an associate's degree in video game design & development (really) and I've worked professionally as a windows, mobile, and web developer. I am not a particularly talented artist, but I have a design background and am capable of helping with artwork, music, and sound effects. I started with gamemaker 5 in college in the early 2000s and I'm pretty comfortable with GML.
What I'm looking for right now is a small project, that has a very realistic possibility of release. I've been doing the work-on-games-that-never-get-completed thing for years and I really want to get something published. My preference would be to release on Steam, but I am open to other possibilities.
I have full versions of GMS 2, photoshop, premiere, and pyxel edit and I have fairly extensive experience with project management. I'm down for revenue sharing, or whatever. I would also consider joining a project that's already in progress if it's interesting and still relatively early in development.
Here are a few WIP samples of projects I've been part of:
http://www.strandedsail.com/spaceShooter.html
and