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So i asked a question about the a few days ago but now that i've implemented a new array I am having the same problem again.
So i have a system thanks to someone who helped me previously and this time i've simply added the rotation array to it. As shown in Screenshot_4. This is the create event.
Now in the room start event I have Screenshot_1. How would I implement the rotation for that instance when I create the object?
For proof of concept I had the assembly object that controls this draw all rotations for every instance. When i switch rooms the numbers stay the same which shows it works saving the image_angles as shown in Screenshot_2. But every way I try to implement this it always puts the image_angle to zero so they're all upright, when I want some to be sideways or upside down.
So i have a system thanks to someone who helped me previously and this time i've simply added the rotation array to it. As shown in Screenshot_4. This is the create event.
Now in the room start event I have Screenshot_1. How would I implement the rotation for that instance when I create the object?
For proof of concept I had the assembly object that controls this draw all rotations for every instance. When i switch rooms the numbers stay the same which shows it works saving the image_angles as shown in Screenshot_2. But every way I try to implement this it always puts the image_angle to zero so they're all upright, when I want some to be sideways or upside down.
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