JacobV
Member
Tarnishing of Juxtia is a 2D action-adventure game, set in the aftermath of a long, brutal war between two great and isolated kingdoms. The realm of Shadow God Drelium, after being decimated by the conflict, cast an unholy plague upon the realm of the goddess Juxtia. The sickness corrupted her people, twisting the specks that made up their very bodies and souls. The goddess, in desperation, forged together specks of dark and of light to create a warrior. One able to travel across the two realms, brave the horrors of the war, and challenge the God himself. That warrior is you.
~ The World ~
The war-torn realms of Juxtia and Drelium are haunted by the consequences of the past. Suffering and madness have choked out the previous beauty of the world, turning wonders into abominations and heroes into horrors. But fragments of long-lost glory still shine through in some places, for those diligent enough to search them out.
Not all the realm's inhabitants have been driven to madness; some retain their intelligence, and will even help the player on their quest. They also have their own tasks and journeys, which will occasionally overlap with the player's own goal. It's up to the player whether they help or hinder these other characters - or ignore them entirely.
The world itself is set to be enormous, spanning the breadth of the two kingdoms. Players will explore buried siege tunnels, vast wastelands of rubble and ruin from the war, ancient ossuaries, towering observatories, and more. Along the way, the world's nature will be revealed to the player, as will the truth of their own mission and origins.
~ Gameplay ~
One of the focuses of TToJ's development has been establishing a smooth, challenging combat system. A lot of time has been spent on balancing the player's animations, weapons, and movement, and though there's still plenty of polish to be done we feel their current state is a good baseline for development moving forward.
Enemy variety is also a focus, with the player facing off against a huge number of deadly and different foes. In the game's current state, the enemies already range from the fanatical cultist Hunters, to the mindlessly wandering Maggot Puppets, to the towering, immortal Stags who stalk through the fields.
Boss fights are also a focus, created to be especially cinematic, intense, and visually impressive high points of the game. They will challenge the player to the full extent of their abilities.
~ Music ~
Music is highly important to us, both as an atmospheric and storytelling tool. We've brought on composer Mariano Parisella to compose the music for The Tarnishing of Juxtia, and so far his work has been fantastic. You can check out the game's main theme here:
The Tarnishing of Juxtia
~ The Team ~
Angelo (@Online Handle)
Project Lead
Head Programmer
Designer
Producer
@JacobV
Head Artist
Designer
Producer
Mariano (https://soundcloud.com/marioparmesan)
Music Composer
Not all the realm's inhabitants have been driven to madness; some retain their intelligence, and will even help the player on their quest. They also have their own tasks and journeys, which will occasionally overlap with the player's own goal. It's up to the player whether they help or hinder these other characters - or ignore them entirely.
The world itself is set to be enormous, spanning the breadth of the two kingdoms. Players will explore buried siege tunnels, vast wastelands of rubble and ruin from the war, ancient ossuaries, towering observatories, and more. Along the way, the world's nature will be revealed to the player, as will the truth of their own mission and origins.
~ Gameplay ~
One of the focuses of TToJ's development has been establishing a smooth, challenging combat system. A lot of time has been spent on balancing the player's animations, weapons, and movement, and though there's still plenty of polish to be done we feel their current state is a good baseline for development moving forward.
Enemy variety is also a focus, with the player facing off against a huge number of deadly and different foes. In the game's current state, the enemies already range from the fanatical cultist Hunters, to the mindlessly wandering Maggot Puppets, to the towering, immortal Stags who stalk through the fields.
Boss fights are also a focus, created to be especially cinematic, intense, and visually impressive high points of the game. They will challenge the player to the full extent of their abilities.
~ Music ~
Music is highly important to us, both as an atmospheric and storytelling tool. We've brought on composer Mariano Parisella to compose the music for The Tarnishing of Juxtia, and so far his work has been fantastic. You can check out the game's main theme here:
The Tarnishing of Juxtia
~ The Team ~
Angelo (@Online Handle)
Project Lead
Head Programmer
Designer
Producer
@JacobV
Head Artist
Designer
Producer
Mariano (https://soundcloud.com/marioparmesan)
Music Composer
This game is still in development, with a very long way to go. More updates will be coming soon! Thank you for reading.
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