M
Misty
Guest
Haven't tested this on GMS2 but the bug may be in both gms1 and 2. It is a bug of box 2d. Hitting invisible walls for no reason. Happens when you create a chain link of walls, I'm guessing when the chains are not set a certain way it causes this to happen. I know this is a bug because it is consistently inconsistent. If it was an invisible object I put in the room it would be the same thing everytime. It is bug and even when I enable objects as phy_bullet sometimes it hits this invisible "area" and tunnels into a wall for no reason. I know its a bug because when I go to this "area" nothing happens. But when I leave and come back I hit an invisible wall. And I didn't put that wall there, it is a bug in Box 2d. It's like a bermuda triangle bug. When you go there and look around it seems fine, ordinary. But as soon as you leave and go back a few times it starts to happen. Collidiing with an invisible "area" that just transports you behind an actual wall.