FlutterBug
Member
So, in this thread, I figured out how to zoom out the camera while keeping the low resolution I wanted. It works great, except for, now, when it scales, it leaves these lines across the screen as it scrolls (the camera zooms out for a camera to pan up and then down across the stage, which is laid out vertically). You can see these lines in the screenshot below, one across the middle and a couple cut out of tiles near the bottom:
These flicker in and out as the camera scrolls in a really ugly fashion, and I would really like to fix them because the camera zooming works perfectly otherwise!
So far all I could think of was possibly the pixel buffer was too small in the texture group settings, but increasing that had no effect. What could be causing such artifacts when scaling, and can it be fixed? Thanks in advance!
These flicker in and out as the camera scrolls in a really ugly fashion, and I would really like to fix them because the camera zooming works perfectly otherwise!
So far all I could think of was possibly the pixel buffer was too small in the texture group settings, but increasing that had no effect. What could be causing such artifacts when scaling, and can it be fixed? Thanks in advance!
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