K
K4iser
Guest
Hey!
So I've recently gotten into game development, and made pretty decent progress. So I recently decided to make a small free project of mine, one that I will release. Now as a former freelancer in marketing, I understand the importance of marketing myself if I ever want to stand out enough to have anyone play it. Devlogs are obviously a great way to do this.
However, what is your personal take on how to do devlogs? I already have a blog that I could post on, but of course, it has nearly 0 readers. I could also do devlogs on sites like itch.io. Or, my idea, to mix between the two. Basically write on my blog and then make a promotional devlog once in a while on a more established site.
But that also takes me to the bigger issue. There are devlogs of super professional developers out there where you can learn a ton, so why would anyone read my devlog? Is there really any point in writing a recurring log if you're a complete amateur?
Thanks.
So I've recently gotten into game development, and made pretty decent progress. So I recently decided to make a small free project of mine, one that I will release. Now as a former freelancer in marketing, I understand the importance of marketing myself if I ever want to stand out enough to have anyone play it. Devlogs are obviously a great way to do this.
However, what is your personal take on how to do devlogs? I already have a blog that I could post on, but of course, it has nearly 0 readers. I could also do devlogs on sites like itch.io. Or, my idea, to mix between the two. Basically write on my blog and then make a promotional devlog once in a while on a more established site.
But that also takes me to the bigger issue. There are devlogs of super professional developers out there where you can learn a ton, so why would anyone read my devlog? Is there really any point in writing a recurring log if you're a complete amateur?
Thanks.