creating a kickstarter or indigogo campaign page isn't all.
The important part is marketing your funding campaign: that means ensuring you know which kind of people are potentially interested to fund your project; deliver the right PR info to them so they come to your indiegogo/kickstarter page campaign and back you.
And generally that means having already a working demo; a trailer video, etc... having a team, having a portfolio of your past project (that proove that you have already delivered project in the past that'll help a lot convince that you can deliver the project)
I don't know you or your experience; (but assuming from the fact you are still on the trial version of GMS2, you use free asset so you are not already a CG artist. )
A nobody, alone, with no past experience, no demo, no trailer, no social network ready to RT, thunderclap,etc is going to fail is funding campaign most of the time.
does your college/university have any program to offer small funding for students projects ? or some kind of "junior entreprise" (in my country that's a way for students having skills in informatics to get smalls jobs, like creating a website for a small company, etc...) It helps getting your first experience and also earning some money.