SnortySnoopy
Member
Here I quote what Dan mentioned in the "GMS Version 2.2.0" topic in this section:
I'm confused with the content of the FAQ. Please explain to me about these;The IDE release notes have now been changed to say NDK 17c, not b.
The runtime release notes are not being rebuilt for this hotfix, but I have fixed the link anyway for when we do update the runtime next - the FAQ in question is https://help.yoyogames.com/hc/en-us/articles/360012115932
- Do I have to rename the folders to match my target API? Say my target API is 28; Do I need to rename the folder as drawable-hdpi-v28 instead of what the FAQ mentioned (drawable-hdpi-v26)? Or is it alright to follow what the FAQ mentioned even if my target API is 28?
- The FAQ mentioned we must make drawable folders for all the icon sizes supported by GMS2. The Dev Documentation stated this "Each drawable must be 108dp x 108dp in size; background drawables must be opaque whilst foregrounds can contain transparency." The icon sizes in GMS2 are 36x36, 48x48, 72x72, 96x96, 144x144, and 192x192. For these 2 sizes; 144 and 192, they're over that 108 limit. Do we still have to make it have a foreground and background images? If yes, what's the dimension for those to be made adaptive? If not, do we still need to place the icon.xml in xxhdpi and xxxhdpi folders despite not having a foreground.png in each of those 2 folders? Or do we make a transparent .png that matches the background.png size just so these folders have 2 .png files in it like the others?