when you have a touch screen you cant call it bad because it doesn't have a controller with buttons.
I understand that buttons have been the standard input for gaming, but im attempting to make use of whats available -the touch screen- instead of trying to simulate virtual buttons or try to make it play like it had buttons or a controller.
have you played the demo yet?
I recognize that, I'm not criticizing your implementation, exactly like you said I also think it's ok for what's available - even though it has its own misgivings. And I
can call a touch screen control scheme bad or unfit for platformers because that's exactly what it is. I thought I explained my reasoning behind it clearly with the lack of tactile feedback.
Of course I tried the demo, otherwise I wouldn't bother posting. I tried it, and to no surprise it's
not the best. If you want to jump directly up, you have to tap above the center of the screen, with your fingers blocking the display. Also the demo doesn't do any justice as it's extremely simplistic and the player moves in a grid which is something unusual to the genre (which doesn't mean it can't be done, it's just not the best way to prove the concept).