T
ThunkGames
Guest
I am getting a 500 GB or so SSD. This drive would replace my "main" hard drive with Windows system files, games, program data etc. For programming I use another, smaller drive.
For my main project I compile using the Windows YYC export. From a clean cache my game takes about 5 minutes to go from hitting the button to playing the game. I would say 5-10 seconds or so is spent saving the game, a couple minutes is spent converting audio files and the rest is spent with the "Building for 86x architecture" message (or something along those lines). I clean the cache often, and this time really starts to add up. Compiling a file on an SSD will obviously improve file save time, but other than that I don't know. Will FFMPEG and Clang work faster if the files are on an SSD? Will they work faster because they are stored on an SSD? Or is it all about RAM and CPU power? If no one knows, I'll just try saving the project on my main drive and compiling.
Thanks in advance!
-David
For my main project I compile using the Windows YYC export. From a clean cache my game takes about 5 minutes to go from hitting the button to playing the game. I would say 5-10 seconds or so is spent saving the game, a couple minutes is spent converting audio files and the rest is spent with the "Building for 86x architecture" message (or something along those lines). I clean the cache often, and this time really starts to add up. Compiling a file on an SSD will obviously improve file save time, but other than that I don't know. Will FFMPEG and Clang work faster if the files are on an SSD? Will they work faster because they are stored on an SSD? Or is it all about RAM and CPU power? If no one knows, I'll just try saving the project on my main drive and compiling.
Thanks in advance!
-David