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Darth Binary 1010
Guest
Before I used GM2 or Unity, I kept hearing, if you want to make 2D games, use GM in 2017-18. I've made a handful of prototypes with GM2 and Unity, and besides the environments being quite different, I didn't feel like I couldn't do anything I wanted with both of them. I've heard Unity had lackluster 2D support in the past, and this advice people freely dish out might have been their previous experiences with it back in the day. Or maybe I've yet to encounter things since I'm just making prototypes?
I'd love to hear why people who have experience with both chose GM2 - if there was a reason besides personal preference of the environments.
I'd love to hear why people who have experience with both chose GM2 - if there was a reason besides personal preference of the environments.