I don't know a lot about shaders - but I don't think blend modes and shaders work together, is there any way to combine them in some way?
I'm trying to draw a vertex buffer with a blend mode - (was previously a primitive with a blend mode) but it also has a shader to ensure the texture repeats without it needing to be on a separate page. Enabling the shader and blend mode together gives incorrect results, and of course so does only having one enabled.
Can you even write a shader to draw a sprite or primitive with a blend?
I'm trying to draw a vertex buffer with a blend mode - (was previously a primitive with a blend mode) but it also has a shader to ensure the texture repeats without it needing to be on a separate page. Enabling the shader and blend mode together gives incorrect results, and of course so does only having one enabled.
Can you even write a shader to draw a sprite or primitive with a blend?