HayManMarc
Member
*WorstI just played several of these games. Holy cow, what garbage! Worse Jam entries ever.
EDIT: wait... never mind. Wrong directory. I was playing my old Jam entries.
*WorstI just played several of these games. Holy cow, what garbage! Worse Jam entries ever.
EDIT: wait... never mind. Wrong directory. I was playing my old Jam entries.
Hey, sorry if I was a little intense earlier. My last 48 hours have been rather sucky.[...] Prizes are an added extra for pushing yourself and the boundaries of what can be done, but they have never been the focus of the Jam (which is why they are community prizes and not monetary ones). I can sort of understand why you'd be annoyed if someone says your game is garbage without any other feedback, but on the other hand, if someone does that then it's obvious that their opinion means nothing and so can be ignored... If a comment like "Game is garbage" doesn't have any additional explanation then it's not worth even considering as valid feedback, so where's the issue? You say you "had" to give up till 5am... I'd say "no you didn't". You CHOSE to stay up that late. You didn't have to, and tbh, you shouldn't be worrying about whether someone thinks your game is incomplete or otherwise to the extent that you sound like you are suffering for it. That doesn't sound very fun at all, and is (in my opinion) not a healthy attitude.
Note I'm not looking for a fight here... I appreciate that everyone has their own motives for why and how they do things and I get what you're saying.... But as one of the GMC Jam founders, I feel that your post has missed the whole point of the Jam, which was simply to have fun, build a bit of community spirit, and try and make something "out of the box". The prizes and ranking and stuff were just like the Icing on the Cake. The original Jam idea wasn't to have any prizes other than a banner for your signature, and the ranking wasn't taken too seriously. Like I say, this is very much my opinion, and I confess to being pretty much "IDGAF" about what people think...
@Micah_DS you were right, I programmed some black rectangles in a couple minutes and it already looks much more proffesional! (also alpha starts at 0 and goes to 1 smoothly so it looks even better in action). I'll keep that in my mental gamejam toolboxThanks a lot for the detailed review! It was very helpful! Here's some responses for some of ur comments:
-Yeah, now that you say that, I actually forgot to assign the right collision box to enemies xD. I noticed the enemies hit u from far and that's why I also made the collision of the sword so big. Now I see I should've just assigned the right collision to enemies.
-I'll make sure to change the mouse sprite next time. It's pretty easy to do and it can make a significant difference.
-I really value tight controls in a game. Before I do anything else I always make the movement as smooth and enjoyable as posible
-I agree, the water is too bright. I wanted to lower its saturation but I didn't have the extra 3 minutes to do it. We imported the tiles in the last hour.
-Yep, I forgot one tile haha...
-yeah I also value a lot short or non-existing tutorials; treating the player as a smart human being able to figure things out... Also when u discover something on ur own it feels much better than being told what to do.
-Yep I agree the text wasnt very visible. for some reason it just didnt come to mind to put a black rectangle. Ill remember that trick for the future.
-I wanted to do the tutorial as you said, but I just didnt have time.
-Yeah I love detail!! I do believe these little things and the so called "game juice" make a big difference, but more than a planned thing I think it's just a pure expression of love for the game <3 (but the little movement of your item when you move, that's definitely a bug lol. I think it's because the camera moves after the player has moved and after the gun rotated, so the gun always points to the position of the mouse before moving the camera)
-I saw the ship dirt thing too, just no time to fix!
-yeah Aaron is a great sound guy He actually made a 12 second success song for when u save the robots, but he finished it like right after the deadline so we couldn't implement it
-I like it when the player can imagine and discover slowly what kind of world they're in, like in Nuclear Throne for example, where it's a well-thought world but there is no text/cutscene telling u about it. But that said, I would've added more depth to it if there had been time. What i had in mind was more like the robots are like a new race in the world and some ppl like pirates dont like them/want to take advantadge of them, maybe to desmantle them and get their technology or maybe just cause they're not human. Also in a world where there are humans and robots, it's much more easy to recognise who will be on your team and who wont. if it had been just humans vs pirates, then what would make u think another captured human would want to join your crew? if its a rare "race" in danger of extinction it just makse sense ur gona stick together. at least in my head xD
Thanks again for all the feedback!
I disagree. If someone plays big rigs, over the road racing, and says it is garbage, their feedback is valid.on the other hand, if someone does that then it's obvious that their opinion means nothing and so can be ignored... If a comment like "Game is garbage" doesn't have any additional explanation then it's not worth even considering as valid feedback, so where's the issue?
But they now know "something" needs fixing, which is more than they knew before.But they don't know *what* needs fixing... which I believe is the whole point...
No game can please everybody at once, and I don't see the point in trying to please someone that only has that to say about your work.I disagree. If someone plays big rigs, over the road racing, and says it is garbage, their feedback is valid.
The feedback is valid, it is just not that helpful to the creators of the game. But at least it puts the creators on the right track, knowing there is something that needs fixing.
I dont think the whole discussion here involves trying to please someone. It involves providing reasons of what made the voter react that way to better understand our flaw as a developer and take that flaw as a lesson for us as a developer.No game can please everybody at once, and I don't see the point in trying to please someone that only has that to say about your work.
But not everyone can or wants to provide that feedback. If someone says "Oh wow! That was a fun game!" that still isn't good feedback in the sense of "helping" you improve as it doesn't actually tell you anything specific. Same with any similar negative response, just that one of those makes you feel good and the other not so much. Speaking for me personally I'm quite content if people end up actually playing any of my games whether they like them or not, specific feedback is just a bonus.I dont think the whole discussion here involves trying to please someone. It involves providing reasons of what made the voter react that way to better understand our flaw as a developer and take that flaw as a lesson for us as a developer.
Driving seemed a bit off
What's wrong with handling?The handling was a bit weird, though.
During my play testing, I haven't experienced any bugs with the AI. What were the problems you found?cool graphics but a bit buggy especially the ai
I don't know exactly what it is. It's definitely not the collisions with objects. I just feel like the tank is hard to drive at times. I want it to go a certain way but my input doesn't have the result I expected. It's also very floaty, as if the tank was sliding the whole time.What's wrong with handling?
I like your idea.How about we just add a paragraph to the voting topic for the next jam where we strongly encourage giving feedback (something along the line of "while it is optional, we encourage everyone to leave some feedback when reviewing games. A few lines why you did/didn't like a particular entry can go a long way for the creator and is usually very much appreciated, plus thinking about why you felt a certain way about a game will make you a better designer as well so everybody wins. ")?
after playing through this again I believe the 'bugs' were caused by not playing in fullscreen. I see the warning now. While not in full screen accuracy isn't as good for me and it seems like the direction of ai is a little off, as well as my tanks top/gun spinning in circles.For anyone curious, I posted a post-jam version of Sticky Tanks.
It includes a few bug fixes and balancing.
Thread link (Needs to be approved):
https://forum.yoyogames.com/index.php?threads/sticky-tanks-post-jam.52336/
Itch.io
https://bingdom.itch.io/sticky-tanks
I did already play it and record it, but yeah, even if I did upload the video, it probably wouldn't give you any helpful feedback, since you didn't have much time to make something and there wasn't a lot of content.You can skip mine, @Micah_DS.
THIS. I've had so many ideas and realizations come up from trying to give deeper feedback than I have in the past. Combining that with the feedback I've received on my own game, I'm feeling pumped for the next jam... only downside is it's 3 months away, haha, but I guess that just means I have time to practice a bit on what I've learned.plus thinking about why you felt a certain way about a game will make you a better designer as well so everybody wins
Yeah, I think I don't really need any feedback from the jam version. I just had to submit it and be a part of GMC Jam XXX. I ran out of time and wasn't able to implement the "actual" hyperdrive charging -- just the animation and user inputs to make it happen. I've been working on it since --- if you'd like to see it in action, check out the WIP post for it.I did already play it and record it, but yeah, even if I did upload the video, it probably wouldn't give you any helpful feedback, since you didn't have much time to make something and there wasn't a lot of content.
On that note, is there any way to charge the hyper drive (or whatever that actual name was), or is that part incomplete? I still like your game for what it is. One of my favorite points is the animation of the guy.
'
Installing! Are you planning on realeasing it in the play store?Unrelated note: The Android version of Rocketeer Inc. is now available. According to my experimentation, it's much more fun with touch controls than mouse controls.
That's awesome! When I was testing the game, I wondered if a touch interface would enhance it.Unrelated note: The Android version of Rocketeer Inc. is now available. According to my experimentation, it's much more fun with touch controls than mouse controls.
Lol thank you very much although funny because only the host of the jam votes for whose the best reviewer. Glad to know you love it.@Misu
Just to let you know that I am currently watching your Twitch review stream, and I absolutely love it for the content and narration. I also appreciate the maturity that you demonstrated earlier in the dispute regarding review procedures.
I have just updated my vote to specifically recommend you for Best Reviewer. In my opinion, there is just no other comparable candidate in terms of effort, execution and attitude.
Link to the stream? Thx@Misu
Just to let you know that I am currently watching your Twitch review stream, and I absolutely love it for the content and narration. I also appreciate the maturity that you demonstrated earlier in the dispute regarding review procedures.
I have just updated my vote to specifically recommend you for Best Reviewer. In my opinion, there is just no other comparable candidate in terms of effort, execution and attitude.
https://www.twitch.tv/misumeowLink to the stream? Thx
You fooled me. I was getting hype when I saw you posted this. I was hoping to hear your voice for the first time in history but unfortunately its just random music you inserted to the clip. Oh well :/(what do you think?)
Yes. The voice. Misty demands it.You fooled me. I was getting hype when I saw you posted this. I was hoping to hear your voice for the first time in history but unfortunately its just random music you inserted to the clip. Oh well :/
Video is nice. Good thing to ensure on passing it entirely before ending video. Thats a good thing.
Unrelated note, I wont be recording today and I dunno if I'll be recording again throughout the jam because of some major changes irl that prevents me from doing livestream; more like major interruptions in the household. If tomorrow makes it possible, I'll stream again, if not, I'll have to continue reviewing all the entries without any streaming till the end. Sorry for the unfortunate news.
Thanks. Listened to some. Nice to see the games. I’m a Mac guy and I think these are windows executables.
You're not missing much; the ending is literally just "The evil was defeated!" So I wouldn't feel too bad about it, especially considering how lackluster his fight is.Has anyone beaten the Void God in Blade of Light and recorded the ending? I can't beat him - not even close, but I'd like to see the ending at least.
@JacobV help?
Yeah, that's something I regret. Originally, I was going to have one battery be the only consumable, and then I kind of ran out of ideas. You're right; it's not a very good mechanic. I ran the numbers back when I wrote the game. Each battery can be bought profitably 7 times, the campfire is about 17, and the coal pile is around 30, before you start losing money.I'm not particularly fond of the consumable power sources; it seems like for a certain price they give a boost for a while, but I can't tell how much the overall produced energy is worth. With costs increasing exponentially with each purchase, I'd assume each consumable eventually reaches the point where the cost outweighs the benefit.
The sun on the very top is noon, which is when the solar panels are most effective (it's a sine function oscillating from its peak at noon to 0W at midnight). Your solar panel was effective all the time though, since you had bought a sun to sit next to it; it simply became twice as effective at high noon. There's also a hidden sundial property (not displayed on screen) that determines the wind speed, and you bought your first windmill when the wind was at its minimum, so I imagine you windmill got more effective offscreen awhile after you bought it.Speaking of which, I still can't figure out which sundial orientation means maximum solar power (is it sun on the top? Sun on the top-left? Somewhere else?).
Would it make it a weather vane/anemometer, though? *whistling*There's also a hidden sundial property (not displayed on screen) that determines the wind speed
Judging by timestamps, it took me 50-ish minutes to get there. Another matter altogether is that I played other games in the meantime, as intended.Also, I'm curious. You bought an actual universe, the last item available. How long did that take in total? I did it myself, but I don't remember how long I spent, and Misu spent a decent amount of time playing it in his video and didn't get to the final item.
Liked watching so far.Im gonna be streaming right now. Probably this is the last time Ill be streaming for this jam so Im gonna play the most entries as possible.
https://www.twitch.tv/misumeow
But did you intend for the remaining videos on your playlist to be private? I'd like to watch them.Judging by timestamps, it took me 50-ish minutes to get there. Another matter altogether is that I played other games in the meantime, as intended.
...oh, I thought YouTube wouldn't list private videos to other users; seems it does. Thanks for pointing it out.But did you intend for the remaining videos on your playlist to be private? I'd like to watch them.