I edited my post. I was just playing along with what that other guy said by taking it a step further.I mean, I wouldn't call it "awful," lol. I didn't think it was great anything when I tried it, but It's better than 90% of the GM games out there, and raked in tons of praise and money. Yoyo would've been crazy not to have featured such a relatively famous game - I still see people to this day saying "GM doesn't suck - Hyper Light Drifter and Undertale were made with it! It can make real games!"
I basically agree with your post, but I don't get this... this is completely optional content to get basically nothing, so who cares? If you don't want to do it, just don't do it, no?And then we have the 800 Dash Challenge... who in the holy heaven does think that was a good idea??? Patience tests in games are NEVER a good idea.
If you want to make a quality game, that kind of stuff is NOT acceptable even for completely optional stuff, especially when it's something awfully boring and hard. It's a clearly bad design choice even for something completely optional, because even optional stuff are supposed to be fun and engaging, not deliberately boring and frustrating. Good luck doing that 800 Dash Challenge on consoles. If you created a stage that most players actively avoid like pest, then you probably committed a mistake. Optional stuff is supposed to be like "well, this isn't needed to progress but i want to see more". The optional stuff should engage the player, give them an opportunity to gain access to additional features that make the game easier or more interesting (something that the first Dark Souls gets right most of the time), it should not mock the player for not wanting to endure a patience test. I get the feeling that certain designer want to be "recognized" for implementing insanely difficult challenges in their games, but they end up being criticized instead. Maybe the devs didn't even test that challenge before, and if that is what happened, that's lame.his is completely optional content to get basically nothing, so who cares?
Because no such kind of people exists. Mind, also, that the game got it's good dose of criticism because of its badly implemented difficulty. Also, the stupid challenge there blocks an outfit that doubles your stamina. It's not necessary but blocking features behind something so inappetible and frustrating that would infuriate even Jesus Christ? It's an objectively bad design choices, it's annoying and nobody will tell you they liked it.why can't devs add purposefully ridiculous extra things to their games for the people who actually will get some kind of enjoyment out of trying to beat them? How the hell does the completely optional 800 dash challenge affect you or hurt your experience in the game when you have no obligation or reason to beat it?
If i was a restaurateur, had included a certain dish and found out that most people hated it... keeping it would just be a waste and wouldn't make sense. Doing otherwise means not being a good restaurateur. Also, you should make realistic analogies, i don't wanna talk about "magic buffets" because no such thing exists.f that buffet then added a smaller wing to the side where they offered experimental food that most people found terrible, but some people enjoyed, I wouldn't go "oh, huff puff! This restaurant has committed a grave mistake by including optional food most people hate! They're only an 8/10, now, instead of a 10/10!", because they'd still be serving the best food in the world, so why the hell would I care wtf they try in their side wings?!
No, i wasn't. Disappoint? In all seriousness, calling out objectively bad design choices in games is not even having a strong opinions, doesn't matter if it's a game that "stands out among other Indies", even because there are other games that do that and are way better than this. The rest is a matter of tastes (besides the 800 Dash crap, nobody likes that and the ones who tell you they liked that are just lying in order to taunt people. Most people who did that used either keybord macros or spacebar with mouse cursor).@Alessio I thought you were joking. It's interesting to see so many strong opinions going in both directions over a game that pretty much kicks your average Indie's a** hands down.
Are you kidding me? Fine then. Imagine the same buffet but it isn't magic, just the best in the world, still. X'DAlso, you should make realistic analogies, i don't wanna talk about "magic buffets" because no such thing exists.
I liked it. It might even be my favorite part of Hyper Light Drifter. There.it's annoying and nobody will tell you they liked it.
You're lying, but i don't give a crap. You might be the only one in the web who says that (even because you're quite common here as someone actively trying to piss people off for the sake of it, i see that in other threads and that's not a pretty thing to do, See, people aren't stupid, they know what does "trolling" mean) because nowhere i've seen players saying good things about that horribly implemented minigame (even their fandom wiki suggests to cheat using macros or keyboards if possible).I liked it. It might even be my favorite part of Hyper Light Drifter. There.
Nope. The reason you're being criticized is for the arrogant position of yours in projecting your own preferences onto everyone else in an absolutist and objective manner."hurr durr i liked it Alessio is dumb! I love to repeteadly press spacebar for 1000 times, it's so fun and engaging!!!"
I'm not projecting anything to anyone. This is only on Steam. Almost everyone shares my same concern and most players use tricks with keyboards and macros to get past that bad thing easily. I don't write my post on baseless arguments, therefore don't treat me like a moron and don't call others arrogand only because you can, thanks.Nope. The reason you're being criticized is for the arrogant position of yours in projecting your own preferences onto everyone else in an absolutist and objective manner.
"idiotic". Do you really think you can deliberately insult anyone and get away with it? You seem like you don't agree with these principles, you attack anyone you don't agree with insults and sarcasm (not even the first time), something i DIDN'T do here.I wasn't lying, so the time you spent typing out that idiotic response was a waste, sorry. ):
Are you pretending that the post he was replying to doesn't exist?"idiotic". Do you really think you can deliberately insult anyone and get away with it? Stop being a smart aleck. You seem like you don't agree with these principles and like to make these forums toxic, you attack anyone you don't agree with, something i DIDN'T do.
"hurr durr i liked it Alessio is dumb! I love to repeteadly press spacebar for 1000 times, it's so fun and engaging!!!"
I'm not very coordinated (with games, at least). So as @melerski said, I might buy for the art if it were outstanding.You buy a game that has worthy gameplay; not by its mesmirizing artistic style.
<snip>
Games are for coordinations and challenges.
I never played it, but looking from the videos, the combat is good, and the art is bad.Honestly I think Hyper Light is a fantastic game, but it likely wouldn't be for everyone. Its story, ambience, and music are both very subtle, and the art is obviously amazing. I personally feel it starts to drop off slightly when it comes to combat; feedback is all great, but there's sometimes a sense of clunkiness when it comes to dashing and input saving. The world is fun to explore, with an absurd amount of secrets (Although, said secrets usually don't grant you any special or meaningful rewards, which is unfortunate.) If none of that sounds like something you'd like, then you almost certainly wouldn't enjoy it.
What did you say about the art styleI never played it, but looking from the videos, the combat is good, and the art is bad.
The color scheme is weird and sickening. This is objective. He was terminally ill and the whole theme of the game is supposed to be coughing up blood and feeling sick. The art style was meant to make you feel sick.
I agree with him, to be honest. I'll admit that what they did was technically pretty well done (because it was, obviously, and because it was very unique looking for a pixel art game when it came out), but the art style makes me feel slightly un-easy and sick if I think about it too long, too. I really didn't like it. I really don't like a lot of new pixel art, because everyone has decided to move away from nice natural, realistic colors, and turn everything neon teal and purple. Bleh. Very much not for me. For me, the art was the worst thing about HLD. Combat was the best thing, like Misty guessed from the video.What did you say about the art style
Disagreed. It has an amateur, almost childlike aesthetic, and to great effect. It's consistent, despite using multiple styles throughout the game, and the sprites all convey the characters perfectly. It is common to excuse bad art with the justification of "charm", but I think in the case of Undertale, "bad art" is not a suitable description. An actual bad artist would not have managed to convey what is successfully conveyed in Undertale's art. Before anyone starts posting individual sprites to point out how ugly they might look, I'd argue that is a flawed way to judge a game's overall style.You know what game has bad art style?
Undertale (except for the combat, they look great)
it looks better because it has more fans?(99% kids), well i guess people have different tastes, i like more HLD art style.Nah-uh. It looks better than HLD. You can tell because it made more money and had louder fans
and HLD didn't even have gote mom. just a bunch od enemies and imigery it ripped off from Evangelion, lol
Yes, absolutely.but seriously dude, are you telling me this:
looks better than this?!
Did Juju paid you to say that?HLD is a great game, buy it!
Is it cool to hate HLD on these forums?
Mmmm....count the number of unique people in this thread, and then count how many of them said anything especially negative about the game - it was only like one out of ten people, so I don't think there's any big conspiracy against HLD on the GMC, lol.HLD is a great game, buy it!
Is it cool to hate HLD on these forums?
Eh, downplaying it. Several reputable gaming publications have given it high scores and 94% of the 8500 odd reviews on Steam by gamers are positive. It's hard to wonder what motivates some of the teenage "game designers" on the forum to denounce it. I understand you don't need to be able to make games to criticise them, and an opinion on gameplay is subjective, but yeesh, you have to really dig to moan about this product.We're game designers, though. We're going to be more critical of games than the average public, which is why the whole thread isn't gushing over an 8/10 (Metacritic) game that was extremely overhyped on release.
How is it downplaying it? The game literally has a low eight average on Metacritic. That makes it a low eight game, whether you like it or not. Or should we go ahead and say that you're up-playing the game, because some publications gave it 5/10s?Eh, downplaying it. Several reputable gaming publications have given it high scores and 94%
Could be jealousy! Or it could just be that like the reviewers who gave the game poor scores, they just don't think it's a very good game. Choose whichever one makes you more comfortable, and hold on tight to that opinion!It's hard to wonder what motivates some of the mature, handsome, and skilled game designers who are making better games than me on the forum to denounce it.
Short answer: yes.Anyone remember when the GM community would celebrate GM games that did well? What happened to that... are we big enough that nobody cares anymore?
I'm more interested in the breakdown of reviews. On Metacritic, 43 are positive and 4 are mixed. No negatives. The user review breakdown is a little less kind, with a person giving it a 1 star because they think it is too hard.Maybe, but let's just say it's an 8/10 game, because that's what it is according to the largest game review aggregator/averager on the planet. I mentioned where I got my number in the statement you quoted from me though, so I'm not sure how you think I'm being unfair with that number anyway though, hahah.
You can be interested in whatever you want. It doesn't change the fact that the game is an 8/10 game on Metacritic, which means it's an 8/10 game by reviewer standards. That's not bad, but it's not especially impressive, either. I personally didn't think the game was anything special, either. ::shrug::I'm more interested in the breakdown of reviews.
A "meh" game is a "meh" game, no matter who is judging it. The guy who made HLD was a "bedroom coder" before he released his game. After he released it, he became a guy who made a ton of money on a decent but extremely over-hyped game. You can worship him and his work if you want to, but I (and others, apparently) are going to pass. I like my game more than HLD already, and it's only 20% finished - why would I be star-struck by someone just because they released their game before me? I know what I'm making, and I've seen what HLD has to offer.That's a damn fine effort and much more worthy of the "meh" attitude coming from the bedroom coder community.
It doesn't take a chef to know when food tastes like . Or, if you prefer, consider Da Vinci's musings that it doesn't take an artist to tell when the human form looks wrong in a drawing (iirc).but I for one don't have the nerve to think I know better than a product which has done better than anything I've worked on.