OblivionSkull21
Member
I have a campfire that plays a sound whenever you walk towards it. However, if I leave the room and go to a room where there is no campfire, the sound still plays at the exact coordinates of where it was before.
I tried using
But this did not work. It's still playing the stupid sound even though the instance is NOT in the current room.
I tried using
Code:
if instance_exists{
play sound
}