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[SOLVED] If instance is in the room, play a sound

I have a campfire that plays a sound whenever you walk towards it. However, if I leave the room and go to a room where there is no campfire, the sound still plays at the exact coordinates of where it was before.

I tried using
Code:
if instance_exists{
play sound
}
But this did not work. It's still playing the stupid sound even though the instance is NOT in the current room.
 
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