Erayd
Member
Basically, is there a performance boost/loss between choosing a tile size of 8 or 6 vs 16? Currently I have a tile set I'm building out with the idea that everything is chopped up in 16 pixel segments. Which in some scenarios means I have a lack of precision and objects need to be moved around on the sprite sheet, thereby sometimes taking up more than the expected space because things just didn't line up.
In the screenshot below I depict a house made entirely using a tile sheet. On the same tile sheet is a window(highlighted in red). That window could take up 4 tiles based on its size, however because of the 16 pixel constraint, in order to draw it where I want on the house, it must take up 6 tiles which down the line could become troublesome when I run out of space.
I imagine choosing a smaller tile size on a 1024x texture sheet will slow the performance a bit but is it noticeable? Will it matter in the long run?
An initial test tells me I lose about 400fps off my 1600... wow. In case anyone is wondering, yes, it definitely matters.
https://www.screencast.com/t/4yLKxxr1oJhA
In the screenshot below I depict a house made entirely using a tile sheet. On the same tile sheet is a window(highlighted in red). That window could take up 4 tiles based on its size, however because of the 16 pixel constraint, in order to draw it where I want on the house, it must take up 6 tiles which down the line could become troublesome when I run out of space.
I imagine choosing a smaller tile size on a 1024x texture sheet will slow the performance a bit but is it noticeable? Will it matter in the long run?
An initial test tells me I lose about 400fps off my 1600... wow. In case anyone is wondering, yes, it definitely matters.
https://www.screencast.com/t/4yLKxxr1oJhA
Last edited: