Steam Riskers (Steam/Windows/Linux) [Update #6 now live!]

A

atxgamedesigner

Guest
Just wanted to chime in - this game looks awesome.
Great work - cant wait to buy and play!
 
M

Misty

Guest
This looks pretty hot. Game has the official Misty seal of approval.
 

Shut

Member
Fake? Holy moly man
Yep :) I thought it was easier that way, though I'm not sure which one is better from the performance point of view.

Just wanted to chime in - this game looks awesome.
Great work - cant wait to buy and play!
The feedback I get always motivates me, so thank you! :) The game is planned to be released in Q3 this year, so I still have time to improve it and polish. Hopefully, it will look even better when done.

This looks pretty hot. Game has the official Misty seal of approval.
Thanks for the seal of approval! :D

I just finished creating all the cut scenes/comics, so that part is also done now. I'm now working on the coming soon page for Steam, so trying to prepare the game cover image.

Here is what I came up with for now.

 

Rivo

7014
Hell yeah man! Very occasionally I see a game on these forums that get's me excited! Really looking forward to seeing what you come up with in the future! Keep up the good work!

Oh and btw. How did you handle the lighting? It's really good.
 

Shut

Member
Hell yeah man! Very occasionally I see a game on these forums that get's me excited! Really looking forward to seeing what you come up with in the future! Keep up the good work!

Oh and btw. How did you handle the lighting? It's really good.
Thank you :)

Lots of good stuff planned, such as rampages similar to GTA 1 and 2, side missions, challenges, collectibles and much more... I just hope I can fit in time frame.

I created the lighting using surfaces and mixed with shaders, so it looks better.

New screenshot (Casino level design WIP)

 
D

DangerManDan

Guest
Good stuff, man. Was there a Demo / early build that you released to the community? I was reading the earlier posts and it seems like some people had the opportunity to play.

Best of luck, and keep the updates coming!
 

Shut

Member
Good stuff, man. Was there a Demo / early build that you released to the community? I was reading the earlier posts and it seems like some people had the opportunity to play.

Best of luck, and keep the updates coming!
Thanks :) I released the early alpha version some time ago to get some feedback and a lot was improved and added since then.

Coming soon page - Riskers on Steam
 

Shut

Member
A quick update. Still working on the story missions so far, just 3 more missions left!

Anyway, here is a gif and a video of the grenade launcher. The gif is sped up, so it's better to check out the video.



 

Shut

Member
Alpha version is available for testing now, if you're interested just send me a PM. I'd really appreciate some honest feedback. :)

Also, just started a campaign on Thunderclap, so if you could support Riskers, I'd be really thankful!

Please support Riskers on Thunderclap.

I'm now working on the final story mission, hopefully I can start working on some new features soon and share the progress with you. :duck:

Also, I set up the page on Facebook, I will try to post screenshots daily.

 

Shut

Member
So, I've been busy working on the game, adding new stuff, lots of fixing and improving existing features too. The game went through some serious testing and I'm glad there were no game breaking bugs found. I can say that about 90% of the original planned content is already complete and there is still a lot of time until the release date (September 5th) to polish things and add even more content.

The city is now filled with challenges and side missions. There is also a fight club where if you beat all 10 opponents you unlock brass knuckles. :) No new trailer yet, but here are some new screenshots.











Thunderclap campaign 99% supported! Thanks to everyone who supported.
 

Shut

Member


Update #1

  • Fixed 4K and ultra wide resolution issue
  • New checkpoint system
  • Added a new car
  • Fixed enemy AI getting stuck/unable to find path when player is close to certain objects or walls
  • New police system - player will be wanted for a short amount of time after commiting crimes
  • Fixed pedestrians no longer spawning
  • Added a new challenge mission
  • Fixed pedestrian spawn rate (Shizo challenges are easier and much more fun now!)
  • Steam screenshots now work properly
  • Other small fixes

Update #2
  • Reduced police spawn rate
  • Increased sports cars top speed and acceleration
  • Some cars are now more damage resistant
  • Minor tweaks and fixes
  • Fixed the no sound issue (Linux)
  • Fixed 2 mouse cursors showing up (Linux)
  • Fixed cutscenes (Linux)
@tobi_matchup Thank you! :)
 

Shut

Member
Wow man this gives me the feels of hotline miami, it's, like, hotline miami HD lol :D
Thanks a lot! :)


  • Added 2 new type of NPCs
  • Ambulance is here to help! or try at least...
  • Added cheats: situation, wohoho, and the last one is - not heaven ;)
  • Traffic lights switch more often
  • Increased police car speed and acceleration
  • Added a confirmation dialog when starting a new game so that you don't accidentally overwrite your save
  • Added a new setting for mouse lock (mouselock = 2 in settings.ini)
  • Added resolution scale fix option
  • Fixed sound volume not affecting ambience until restart
  • Minor tweaks and fixes
 
T

The Sentient

Guest
Fake 3D? I can't even begin to imagine how you pulled that off.

Nice work! :)
 

rIKmAN

Member
Congrats on the release, looks great! :)

If you wouldn't mind, could you explain what was involved in 2 of the update notes you posted?
Mainly the first one (ie. what was the problem, what was the fix etc)
  • Fixed 4K and ultra wide resolution issue
  • Added resolution scale fix option
Resolution and 4k / ultra-wide are something I'm trying to get a handle on early so I don't hit any major obstacles later down the road.

Thanks, and awesome job again man you should be proud!
 

Shut

Member
@rIKmAN Thank you very much! :)

I'm still using GMS 1.4 for Riskers and unfortunately I can't exactly replicate the resolution issues without testing on a 4K or ultra wide displays myself, which I don't have at the moment. So, I have to keep guessing stuff.

Most of the issues were related to GUI layer scaling and for some reason it didn't work properly. Also, Linux version for some reason behaves differently when it comes to windows_get_width and window_get_height, which I used a lot for my resolution fixes and that made it even harder.

so, in short.. GUI layer didn't scale properly for 4K and ultra wide resolutions and display_set_gui_size didn't work for me, so I applied manual resolution fix for GUI layer by using the aspect ratio and applying the needed scale in the GUI draw event code. Hope that makes sense! :)
 

rIKmAN

Member
@rIKmAN Thank you very much! :)

I'm still using GMS 1.4 for Riskers and unfortunately I can't exactly replicate the resolution issues without testing on a 4K or ultra wide displays myself, which I don't have at the moment. So, I have to keep guessing stuff.

Most of the issues were related to GUI layer scaling and for some reason it didn't work properly. Also, Linux version for some reason behaves differently when it comes to windows_get_width and window_get_height, which I used a lot for my resolution fixes and that made it even harder.

so, in short.. GUI layer didn't scale properly for 4K and ultra wide resolutions and display_set_gui_size didn't work for me, so I applied manual resolution fix for GUI layer by using the aspect ratio and applying the needed scale in the GUI draw event code. Hope that makes sense! :)
Actually sounds less trouble than I was expecting, glad you got it sorted so quickly.

Do you use a base resolution for the game and scale up/down from there, or use another method to handle it?
ie. just showing more of the game world the bigger the resolution etc.

Thanks for the quick reply! :)
 

Shut

Member
There are still some issues that aren't gone I think. So, my current method isn't that good, but it's also some GM bugs that get in the way.



I'm using a full scale method, but as you can see there are still bars at the bottom and the top. Unfortunately, I can't do much, because the bug is in the GM version I'm using.

I use a base resolution. I thought I could avoid extra problems by doing so, but guess I was wrong. :D
 

rIKmAN

Member
There are still some issues that aren't gone I think. So, my current method isn't that good, but it's also some GM bugs that get in the way.



I'm using a full scale method, but as you can see there are still bars at the bottom and the top. Unfortunately, I can't do much, because the bug is in the GM version I'm using.

I use a base resolution. I thought I could avoid extra problems by doing so, but guess I was wrong. :D
To be fair it doesn't actually look bad because you draw the UI in the black bars so most people would assume it was a design decision. :D

Thanks for the info mate, much appreciated!
 

Shut

Member
It wouldn't be that bad, if it didn't cause the multiplying issue with the mouse. :D

If I find a solution, I'll make sure to post here, but I doubt I can fix that without buying a different display first. :)
 

Shut

Member

  • Adjusted car pivot points, driving is a lot more realistic now (handbrake is also more useful now)
  • Added car names
  • Added a new car - Lacroix
  • Balanced car speeds and handling
  • Police and ambulance siren volume fades away with the distance
  • Added a new cheat 'notnow' - makes your car invincible
  • Fixed a bug in a side mission where crashing the car and dying simultaneously would show both challenge complete and challenge failed
  • Minor tweaks and fixes
So, the driving is more realistic now, but I'm still not sure if it's more fun this way. :)

 
Last edited:

Shut

Member
Update #6
  • Added a new challenge
  • Ambulance appears after a short delay
  • Made enemy AI smarter
  • Fixed side missions still showing up as not complete
  • Fixed pause menu scaling issue
  • Enemy AI LOS depends on their equipped weapon
  • Minor tweaks and fixes
Update #5
  • Added game stats
  • Improved enemy AI
  • Camera will zoom out slightly more while driving
  • Added retry mission/challenge to the pause menu
  • Fixed new NPCs getting stuck when scared
  • Fixed bug with side missions not starting
  • Added a crocodile (yes, a rideable crocodile)
  • Minor fixes
This will be the last one of the frequent updates as all the major issues were fixed. :)
 
J

JakeW

Guest


DESCRIPTION

Riskers is an Open-World Top-Down Action game filled with both justified and senseless shooting, driving and a lot of action. Follow the story of the garbage collector named Rick Paradis. While on his job duty, he finds a strange looking briefcase packed with cash. Deciding to keep the briefcase, he took the risk of a lifetime and now he is being hunted.

Fast action and faster cars, will you stay alive? Sneak around with a baseball bat, blast in with a shotgun, spray and pray with a machine gun, throw chairs, do whatever it takes.

FEATURES
  • Mix of genres that bring out the best in action
  • Open world city with day & night cycle
  • Detailed interior levels
  • Story and side missions
  • 8 Different weapons
  • Comic styled cut scenes
  • Varied missions including car chases, shooting, racing, etc...
  • Throwing chairs at your enemies!
  • and much more...

Seeing wonderful games like this gives me motivation for my game. Also I'm pretty sure I have seen previews of this before on Reddit lol
 
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