lolslayer
Member
Fake? Holy moly manThanks it's fake 3D.
Fake? Holy moly manThanks it's fake 3D.
Yep I thought it was easier that way, though I'm not sure which one is better from the performance point of view.Fake? Holy moly man
The feedback I get always motivates me, so thank you! The game is planned to be released in Q3 this year, so I still have time to improve it and polish. Hopefully, it will look even better when done.Just wanted to chime in - this game looks awesome.
Great work - cant wait to buy and play!
Thanks for the seal of approval!This looks pretty hot. Game has the official Misty seal of approval.
3D probably has a better performance but making it 2D also has many advantagesYep I thought it was easier that way, though I'm not sure which one is better from the performance point of view.
Thank youHell yeah man! Very occasionally I see a game on these forums that get's me excited! Really looking forward to seeing what you come up with in the future! Keep up the good work!
Oh and btw. How did you handle the lighting? It's really good.
Thanks I released the early alpha version some time ago to get some feedback and a lot was improved and added since then.Good stuff, man. Was there a Demo / early build that you released to the community? I was reading the earlier posts and it seems like some people had the opportunity to play.
Best of luck, and keep the updates coming!
Thanks a lot, the feedback really gives me the motivation to improve!Looks awesome man. Great work!
Thanks a lot!Wow man this gives me the feels of hotline miami, it's, like, hotline miami HD lol
Thank you! Fake 3D was a very bad idea, but I somehow managed to optimize it with a lot of work. The good thing was that I didn't have to deal with 3D models.Fake 3D? I can't even begin to imagine how you pulled that off.
Nice work!
Resolution and 4k / ultra-wide are something I'm trying to get a handle on early so I don't hit any major obstacles later down the road.
- Fixed 4K and ultra wide resolution issue
- Added resolution scale fix option
Actually sounds less trouble than I was expecting, glad you got it sorted so quickly.@rIKmAN Thank you very much!
I'm still using GMS 1.4 for Riskers and unfortunately I can't exactly replicate the resolution issues without testing on a 4K or ultra wide displays myself, which I don't have at the moment. So, I have to keep guessing stuff.
Most of the issues were related to GUI layer scaling and for some reason it didn't work properly. Also, Linux version for some reason behaves differently when it comes to windows_get_width and window_get_height, which I used a lot for my resolution fixes and that made it even harder.
so, in short.. GUI layer didn't scale properly for 4K and ultra wide resolutions and display_set_gui_size didn't work for me, so I applied manual resolution fix for GUI layer by using the aspect ratio and applying the needed scale in the GUI draw event code. Hope that makes sense!
To be fair it doesn't actually look bad because you draw the UI in the black bars so most people would assume it was a design decision.There are still some issues that aren't gone I think. So, my current method isn't that good, but it's also some GM bugs that get in the way.
I'm using a full scale method, but as you can see there are still bars at the bottom and the top. Unfortunately, I can't do much, because the bug is in the GM version I'm using.
I use a base resolution. I thought I could avoid extra problems by doing so, but guess I was wrong.
Seeing wonderful games like this gives me motivation for my game. Also I'm pretty sure I have seen previews of this before on Reddit lolDESCRIPTION
Riskers is an Open-World Top-Down Action game filled with both justified and senseless shooting, driving and a lot of action. Follow the story of the garbage collector named Rick Paradis. While on his job duty, he finds a strange looking briefcase packed with cash. Deciding to keep the briefcase, he took the risk of a lifetime and now he is being hunted.
Fast action and faster cars, will you stay alive? Sneak around with a baseball bat, blast in with a shotgun, spray and pray with a machine gun, throw chairs, do whatever it takes.
FEATURES
- Mix of genres that bring out the best in action
- Open world city with day & night cycle
- Detailed interior levels
- Story and side missions
- 8 Different weapons
- Comic styled cut scenes
- Varied missions including car chases, shooting, racing, etc...
- Throwing chairs at your enemies!
- and much more...