Kaliam
Member
The title says it all, I'm just curious why this method doesn't exist in GMS2 since it's been in GLSL since version 1.30. It doesn't make a difference if you're using GLSL or GLSL ES, although the type of compilation error you get is different.
Just curious, didn't want to have to pass in all the texture resolutions etc...
Thanks.
Just curious, didn't want to have to pass in all the texture resolutions etc...
Thanks.