S
sodap
Guest
Hi, we are closing to releasing a game developed in GameMaker on Android and iOS.
My concern is, coming from mobile development, there are lots of solutions for logging and diagnosing crashes (Flurry, Crashlytics, etc) - however I haven't seen any indication on how to make them work with GameMaker.
This is critical for us as we have one or two very random bugs that make the runtime dialog box pop up with the call stack but we don't know any ways to transmit them to a logging infrastructure for us to diagnose when the app goes live.
My concern is, coming from mobile development, there are lots of solutions for logging and diagnosing crashes (Flurry, Crashlytics, etc) - however I haven't seen any indication on how to make them work with GameMaker.
This is critical for us as we have one or two very random bugs that make the runtime dialog box pop up with the call stack but we don't know any ways to transmit them to a logging infrastructure for us to diagnose when the app goes live.