M
Moonvalk
Guest
I am experiencing the same error on a Windows 7 machine. Is there any current workaround besides a VPN? I'm really frustrated because this is really the only time I have all week to get some serious work in my engine.
At this moment until we see some sort of patch or info from yoyo. The VPN solution is the only thing that seems to be working for somepeopleI am experiencing the same error on a Windows 7 machine. Is there any current workaround besides a VPN? I'm really frustrated because this is really the only time I have all week to get some serious work in my engine.
Again, DNS isn't the issue. I use those and get the problem. I used 2 other sets of DNS servers and still got the same problem. It's resolving the IP address just fine, it's the CDN that's screwing up routing.I set the vpn to san francisco and it worked for me.
Also make sure your ip4 dns is set to 8.8.8.8 , 8.8.4.4 which is the google dns servers.
So basically, it won't be resolved/I will not be working on my project until YYG does something to fix this?Again, DNS isn't the issue. I use those and get the problem. I used 2 other sets of DNS servers and still got the same problem. It's resolving the IP address just fine, it's the CDN that's screwing up routing.
No idea, YYG has been dead silent about this. Luckily, I was able to sneak into the tech support office and snap a picture of the current situation:So basically, it won't be resolved/I will not be working on my project until YYG does something to fix this?
This is where we get the surprise announcement for GameMaker Studio 2 end-of-life discounts!
I would NOT suggest using Unity for 2D. Unity tacked on 2D support and it is quite terrible IMO.I'm convinced I should have spent my money with unity.
Not to be funny or anything but I’m not sure how this relates to the servers being down? As far as I know YoYo’s been owned by Playtech for the past few years. I hope we hear something soon though regardless, I’m sure they’re working on something, I’d just like them to tell us that they’re doing something about it.Oh after a little more digging, things get even better.
View attachment 18809
The silence makes MUCH more sense now. Don't expect a reply until sometime Monday afternoon on any of this.
He may not necessarily be implying he would use it for 2D. But from what I hear there is nothing bad about Unity's 2D, unless you happen to be talking to a biased GameMaker worshipper. Let's face It, GameMaker is a broken mess. They don't have enough staff to maintain It, and they are biting off way more platforms than they can realistically chew. Unity "just works", at least from what I've heard, and while this may or may not be true, I do know it is not something that I could say about GameMaker. I'm working for someone who has been pressuring me to make the full switch to Unity, because he finds it to be a professional software, and he considers GameMaker Studio a piece of trash. While I like GameMaker, I will say it really should be as stable as 8.1 was, only then I would consider it a professional software.I would NOT suggest using Unity for 2D. Unity tacked on 2D support and it is quite terrible IMO.
Honestly, I'd do a 2D game in pure C with LibSDL long before I use unity, it's actually easier that way (at least for my workflow). I tried using unity for 2d, but it had tons of off by one errors with texture mapping. They eventually created the tilemap which helps, but I still have a bad taste in my mouth about it - no to mention the fact it uses a much older version of C# (again, at least back when I used it).He may not necessarily be implying he would use it for 2D. But from what I hear there is nothing bad about Unity's 2D, unless you happen to be talking to a biased GameMaker worshipper. Let's face It, GameMaker is a broken mess. They don't have enough staff to maintain It, and they are biting off way more platforms than they can realistically chew. Unity "just works", at least from what I've heard, and while this may or may not be true, I do know it is not something that I could say about GameMaker. I'm working for someone who has been pressuring me to make the full switch to Unity, because he finds it to be a professional software, and he considers GameMaker Studio a piece of trash. While I like GameMaker, I will say it really should be as stable as 8.1 was, only then I would consider it a professional software.
I sold myself short. I wouldn' use unity for 2d unless making a 3d game that runs on a 2d track(like subzero mythologies)I would NOT suggest using Unity for 2D. Unity tacked on 2D support and it is quite terrible IMO.
You found a way to make a really unpleasant situation totally laughable.......goddamn that took the edge off. Cheers.No idea, YYG has been dead silent about this. Luckily, I was able to sneak into the tech support office and snap a picture of the current situation:
The image is a bit blurry, but from what I can tell, everything is fine and they are ok with this.
This works for about 5-10 seconds the two times I tried, but then the software immediately crashed. I wish I had other options than rolling the version back, but it seems like that is the only solution for the time being. Which it seems like could be a while, sadly.This seems to work for everyone I know personally:
Not a long term solution for paying customers to endure, but something fairly simple until it gets fixed and circumvents the need to roll back to a previous release or to use a VPN.
- Disable your internet.
- Start GMS2 and wait until you get the login prompt.
- Enable your internet.
- Log in as usual.
Doesnt work for me, does anyone have a link to an older build so I can downgrade too ? Tried with 2.1.3.288 and it didnt work neither.This seems to work for everyone I know personally:
Not a long term solution for paying customers to endure, but something fairly simple until it gets fixed and circumvents the need to roll back to a previous release or to use a VPN.
- Disable your internet.
- Start GMS2 and wait until you get the login prompt.
- Enable your internet.
- Log in as usual.
You can find older versions on the release note page:Doesnt work for me, does anyone have a link to an older build so I can downgrade too ? Tried with 2.1.3.288 and it didnt work neither.
The people I know personally that tried it did not have that issue and when they closed the application and opened it again were not prompted to log in anymore. Maybe try turning your internet back on right after you open GMS2 (Before the login screen even comes up). Maybe it is a timing thing.This works for about 5-10 seconds the two times I tried, but then the software immediately crashed. I wish I had other options than rolling the version back, but it seems like that is the only solution for the time being. Which it seems like could be a while, sadly.
So nothing has been said about this issue?
This fixed it for me.This seems to work for everyone I know personally:
Not a long term solution for paying customers to endure, but something fairly simple until it gets fixed and circumvents the need to roll back to a previous release or to use a VPN.
- Disable your internet.
- Start GMS2 and wait until you get the login prompt.
- Enable your internet.
- Log in as usual.
Unity (and every single game engine ever made) has its issues as well and you'll find someone complaining about it in the blog and forums there from time to time. Personally I like GMS2 a lot. But nothing's perfect. If one made games during the '80s and '90s, they'd see how good game programmers have it today. Compared to then, developers are spoiled with all the great choices out there. And GameMaker is one of those.I see people recommending Unity--do they have any of the same reliability issues with publication or accessing the IDE?
All engines have their problems and that's ok, it's hard to make something like this bug-free, personally I also really like GMS. The whole login requirement though is something that causes problems for paying customers only (and users of the trial of course) and will make YoYo loose customers. It is entirely in their power to remove this annoyance. I mean even how convenient GMS is to use, it doesn't matter if you are locked out from it.Unity (and every single game engine ever made) has its issues as well and you'll find someone complaining about it in the blog and forums there from time to time. Personally I like GMS2 a lot. But nothing's perfect. If one made games during the '80s and '90s, they'd see how good game programmers have it today. Compared to then, developers are spoiled with all the great choices out there. And GameMaker is one of those.
This worked for me as well, thanks!This seems to work for everyone I know personally:
Not a long term solution for paying customers to endure, but something fairly simple until it gets fixed and circumvents the need to roll back to a previous release or to use a VPN.
- Disable your internet.
- Start GMS2 and wait until you get the login prompt.
- Enable your internet.
- Log in as usual.
In the long run it might still be a good idea to think about a less aggressive protection mechanism (even if that means a higher amount of illegal usage).We've found the issue and are looking to fix ASAP.
[URL]https://twitter.com/YYGSupport/status/1003593408756281345
[/URL]We've found the issue and are looking to fix ASAP.
Well yeah. It ruins productivity when issues like this arise. My only solution was to drop a little money for a VPN and circumvent the issue. But their a lot of people out there that don't have the money to spare that can do that. And you can only understand how upset they were. This issue did not just start over the weekend. There have been cases where people have been waiting weeks for assistance. With a similar issue. Do you think a delayed response is necessary in this situation? I think not I would only hope yall offer a temporary unlock so people can demo more premium features for the troubles. Sent a ticket in got a response back to send in error log. Did that and no response back until the post on the forum today. That leaves a sour taste and scares customers away when no one hears updates on the issues.In the long run it might still be a good idea to think about a less aggressive protection mechanism (even if that means a higher amount of illegal usage).
The login method had several blowbacks by now, and it grieves loyal customers.
this didnt work for me. this is really unacceptable, honestly. i guess it gives me more time to work on my pixel art for my upcoming game, but i'd REALLY like to get some coding in.This seems to work for everyone I know personally:
Not a long term solution for paying customers to endure, but something fairly simple until it gets fixed and circumvents the need to roll back to a previous release or to use a VPN.
- Disable your internet.
- Start GMS2 and wait until you get the login prompt.
- Enable your internet.
- Log in as usual.