C
cheezy_squeezy
Guest
Title.
For example, I'm making a top down game where my character is a circle that points at the mouse, and my mask would rotate with the sprite, causing the player to get stuck in walls constantly. I solved this by drawing the sprite in the draw event with draw_sprite_ext and making it point at the mouse with that rather than setting the image_angle to point at the mouse in the step event, but I was wondering if there was a way around this.
Cheers.
For example, I'm making a top down game where my character is a circle that points at the mouse, and my mask would rotate with the sprite, causing the player to get stuck in walls constantly. I solved this by drawing the sprite in the draw event with draw_sprite_ext and making it point at the mouse with that rather than setting the image_angle to point at the mouse in the step event, but I was wondering if there was a way around this.
Cheers.