O
oliverr
Guest
Hi,
Does anyone know why this works perfectly for desktop but not for HTML?
Doesn't thrown any errors, just not visible.
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//Rain System
global.partRain_sys = part_system_create();
//Rain Particle
global.partRain = part_type_create();
part_type_sprite(global.partRain , spr_Coins, 1, 0, 0);
part_type_size(global.partRain,0.1,0.2,0,0);
part_type_color2(global.partRain,c_teal, c_white);
part_type_alpha2(global.partRain,.5,.1);
part_type_gravity(global.partRain,0.5,290);
part_type_speed(global.partRain,2.8,2.8,0,0);
part_type_direction(global.partRain,250,330,0,1);
part_type_orientation(global.partRain,290,290,0,0,0);
part_type_life(global.partRain,20,180);
//Create Emitter
global.partRain_emit = part_emitter_create(global.partRain_sys);
part_emitter_region(global.partRain_sys,global.partRain_emit,view_xview[0]-400,view_wview[0],view_yview[0]-100, view_yview[0]-100,ps_shape_line,ps_distr_linear);
part_emitter_stream(global.partRain_sys,global.partRain_emit,global.partRain,30);
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Thanks!
Does anyone know why this works perfectly for desktop but not for HTML?
Doesn't thrown any errors, just not visible.
---------------------------------------------------------------------------------------------------------------------
//Rain System
global.partRain_sys = part_system_create();
//Rain Particle
global.partRain = part_type_create();
part_type_sprite(global.partRain , spr_Coins, 1, 0, 0);
part_type_size(global.partRain,0.1,0.2,0,0);
part_type_color2(global.partRain,c_teal, c_white);
part_type_alpha2(global.partRain,.5,.1);
part_type_gravity(global.partRain,0.5,290);
part_type_speed(global.partRain,2.8,2.8,0,0);
part_type_direction(global.partRain,250,330,0,1);
part_type_orientation(global.partRain,290,290,0,0,0);
part_type_life(global.partRain,20,180);
//Create Emitter
global.partRain_emit = part_emitter_create(global.partRain_sys);
part_emitter_region(global.partRain_sys,global.partRain_emit,view_xview[0]-400,view_wview[0],view_yview[0]-100, view_yview[0]-100,ps_shape_line,ps_distr_linear);
part_emitter_stream(global.partRain_sys,global.partRain_emit,global.partRain,30);
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Thanks!