S
Sake_v2
Guest
I've thought about a couple of ways of doing this, but I'm not sure they're the best ones, so:
How can I determine the highest amount of pixels that an object can go up?
Considering its vsp is being increased (to fall down) 0.1 every step, and it is set to -2.5 when jump is pressed?
I don't necessarily need the amount of time before it reaches its maximum height, just what that height is
How can I determine the highest amount of pixels that an object can go up?
Considering its vsp is being increased (to fall down) 0.1 every step, and it is set to -2.5 when jump is pressed?
I don't necessarily need the amount of time before it reaches its maximum height, just what that height is