T
Thijmen Langendam
Guest
So currently my game spanwns in a bunch of trees, however it looks like GameMaker first checks which of the objects is on the left, and if it's on the left, it'll overlap anything that's on the right of it, causing problems like these:
Is there a way to fix this? So that it checks which object is higher rather than to the left. I mean i could edit each and every depth however the maps get quite big and that'll mean that the depths will go into the millions.
Does GameMaker allow decimal depths? Because then i could add (obj_y / room_height) to the depth, if not, are there other fixes that do not include editing depths?
Is there a way to fix this? So that it checks which object is higher rather than to the left. I mean i could edit each and every depth however the maps get quite big and that'll mean that the depths will go into the millions.
Does GameMaker allow decimal depths? Because then i could add (obj_y / room_height) to the depth, if not, are there other fixes that do not include editing depths?