hippyman
Member
Sprites: sSpriteName
Sounds: snSoundName
Objects/Rooms: ResourceName (similar to the way people tend to capitalize classes)
Fonts: font_FontName
Scripts: script_name() [lower cased and spaced]
variables: variableName; [lower cased and camel cased]
constants/macros/enums: ALLCAPS
I've never really had a need for paths and timelines.
Sounds: snSoundName
Objects/Rooms: ResourceName (similar to the way people tend to capitalize classes)
Fonts: font_FontName
Scripts: script_name() [lower cased and spaced]
variables: variableName; [lower cased and camel cased]
constants/macros/enums: ALLCAPS
I've never really had a need for paths and timelines.