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Our cover image is pixel art so "smoothing it out" makes it look like a still image from high compression video.
Any way to turn off anti-aliasing for the splash screen in the pro 1x version of gamemaker studio?
If there's no way, a workaround would be to upscale your pixelart to a high enough resolution with "nearest neighbour" filter (in other words, no anti-aliasing) - then even if the size doesn't match, it won't look bad when scaling down.
you can do what i do dont use the splash screen instead have a very first room just to draw that image use texture_set_interpolation to turn interpolation off then fade out go to next room which will be your game and turn it back on