T
Tom Nally
Guest
Hello. I'm new here, and a little embarrassed to ask a newbie question.
I'm using the standard Windows Paint application to create sprites. My intention is that the white paint color should manifest itself as transparent when the sprite is assigned to an object, and then the object is imported into a room. But Gamemaker is treating white as if it's just another color. (And why shouldn't it? How would Gamemaker know that I intend for white to be transparent?)
Is there a way to remedy this? By the way, I'm currently saving sprites using the .bmp format, which I realize isn't an efficient format.
Thanks!
---Tom Nally
I'm using the standard Windows Paint application to create sprites. My intention is that the white paint color should manifest itself as transparent when the sprite is assigned to an object, and then the object is imported into a room. But Gamemaker is treating white as if it's just another color. (And why shouldn't it? How would Gamemaker know that I intend for white to be transparent?)
Is there a way to remedy this? By the way, I'm currently saving sprites using the .bmp format, which I realize isn't an efficient format.
Thanks!
---Tom Nally